Current version:Wii U
Collateral Thinking

Collateral Thinking

Collateral Thinking is a Wii U adventure game released in 2016 developed by Astrosaurus Games. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
5.6 / 10
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About this game

Collateral Thinking is a Wii U adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10Wii U

Quick arcade floors are dragged down by imprecise control and sound.

Collateral Thinking divides old-style single-screen platform action into thirty-second tasks on Wii U. Each floor asks the player to defeat aliens, avoid them while unarmed or collect blueprints. More than one hundred floors, periodic bosses and breaks for buying supplies give the climb a larger shape without losing its quick-session appeal. Movement, jumping and attacking make the rules easy to learn, and a contemporary review confirms support for GamePad, Pro Controller and a sideways Wii Remote. Off-TV play suits the brief attempts. Difficulty is less satisfying when the controls fail to match it. A floaty jump, hit reactions and questionable detection can make losses feel abrupt; another Wii U reviewer describes sensitive D-pad movement and rare brief slowdowns. Pixel-art details have charm, but unevenly loud effects and repetitive music wear on longer runs. The reviewed launch build did not yet contain the multiplayer mode discussed as a planned update, so that future feature has not inflated the score. Players who enjoy strict trial-and-error arcade challenges may find a rhythm; those seeking exact controls or relaxed cooperation should be wary.

Strengths

  • Short goals and a long tower fit bite-sized sessions.
  • Several Wii U controllers and off-TV play offer flexible access.

Weaknesses

  • Floaty movement and collision feedback make some failures feel unfair.
  • Unbalanced sound and repeated tasks diminish longer play.

Who it is for: Solo players who enjoy demanding retro arcade trial and error.

Play notes: The baseline is the contemporary launch build; planned multiplayer was not assumed present.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Many short floors and periodic bosses sustain progression, but three task types and launch solo play repeat.

Reviewed6.0 / 10Not provided
Dimension

Thirty-second objectives are immediately readable, but floaty jumps and collision issues weaken fairness.

Reviewed5.6 / 10Not provided
Dimension

Small pixel-art touches charm, but uneven loud audio and repetitive music intrude.

Reviewed5.5 / 10Not provided
Dimension

Flexible Wii U controllers and off-TV play help, but twitchy movement and occasional slowdown hurt precision.

Reviewed4.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2016
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonSolo-friendlySlow BurnExplorationPuzzle SolvingMain Story 10–20 Hours3D GraphicsStory-drivenLinear LevelsInvestigation
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided