Collateral Thinking
Collateral Thinking is a Wii U adventure game released in 2016 developed by Astrosaurus Games. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 5.6 / 10
About this game
Collateral Thinking is a Wii U adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Related game recommendations on this platform
Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Quick arcade floors are dragged down by imprecise control and sound.
Collateral Thinking divides old-style single-screen platform action into thirty-second tasks on Wii U. Each floor asks the player to defeat aliens, avoid them while unarmed or collect blueprints. More than one hundred floors, periodic bosses and breaks for buying supplies give the climb a larger shape without losing its quick-session appeal. Movement, jumping and attacking make the rules easy to learn, and a contemporary review confirms support for GamePad, Pro Controller and a sideways Wii Remote. Off-TV play suits the brief attempts. Difficulty is less satisfying when the controls fail to match it. A floaty jump, hit reactions and questionable detection can make losses feel abrupt; another Wii U reviewer describes sensitive D-pad movement and rare brief slowdowns. Pixel-art details have charm, but unevenly loud effects and repetitive music wear on longer runs. The reviewed launch build did not yet contain the multiplayer mode discussed as a planned update, so that future feature has not inflated the score. Players who enjoy strict trial-and-error arcade challenges may find a rhythm; those seeking exact controls or relaxed cooperation should be wary.
Strengths
- Short goals and a long tower fit bite-sized sessions.
- Several Wii U controllers and off-TV play offer flexible access.
Weaknesses
- Floaty movement and collision feedback make some failures feel unfair.
- Unbalanced sound and repeated tasks diminish longer play.
Who it is for: Solo players who enjoy demanding retro arcade trial and error.
Play notes: The baseline is the contemporary launch build; planned multiplayer was not assumed present.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Many short floors and periodic bosses sustain progression, but three task types and launch solo play repeat. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Thirty-second objectives are immediately readable, but floaty jumps and collision issues weaken fairness. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Small pixel-art touches charm, but uneven loud audio and repetitive music intrude. | Reviewed | 5.5 / 10 | Not provided |
| Dimension Flexible Wii U controllers and off-TV play help, but twitchy movement and occasional slowdown hurt precision. | Reviewed | 4.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Astrosaurus Games
- Publisher
- Astrosaurus Games
- Release date
- 2016
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Third PersonSolo-friendlySlow BurnExplorationPuzzle SolvingMain Story 10–20 Hours3D GraphicsStory-drivenLinear LevelsInvestigation
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Wii UWorldwide2016
Game gallery
Sources
Not provided