Abyss
Abyss is a Wii U adventure game released in 2014 developed by EnjoyUp Games. It centers on area and route exploration, story, case, or mission progress, and location exploration, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 7.2 / 10
About this game
Abyss is a Wii U adventure game centered on area and route exploration, story, case, or mission progress, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinct momentum challenges with visibility and guidance costs.
Abyss builds a demanding underwater trip from little more than steering and acceleration. Gathering Gaia orbs is really an exercise in anticipating momentum: a turn made too late sends the craft into a wall, while a second collision while the craft is flashing ends the attempt. Twelve compact missions escalate the challenge, and the unlocked Dark and Arcade modes turn learned routes into more exacting tests. Two-player racing also uses the television and GamePad as separate views. The headlamp, saturated caverns and ambient music create a distinctive lonely sea, but the dark palette can hide a wall boundary, particularly on the dimmer GamePad display. With no tutorial, the opening stages require experimentation. Players who enjoy repeated route refinement will find a coherent challenge; those seeking relaxed exploration may find its visibility and retry demands tiring.
Strengths
- A simple control set creates substantial route mastery.
Weaknesses
- Dark GamePad obstacles and absent guidance increase trial and error.
Who it is for: Players who enjoy precise movement and short repeated challenges.
Play notes: Wii U release; the GamePad view is darker. DSiWare behavior is excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short stages and unlocked modes sustain repeat attempts. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Minimal controls turn momentum into a meaningful route challenge. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Deep-sea atmosphere is strong, with occasional contrast costs. | Reviewed | 7.3 / 10 | Not provided |
| Dimension GamePad play is functional but darker obstacles and absent guidance hinder it. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- EnjoyUp GamesSuper PowerUp Games
- Publisher
- StarsignGame TroopersCOSEN
- Release date
- 2014
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- ExplorationSolo-friendlySlow BurnPuzzle SolvingFantasyMain Story 10–20 HoursThird Person3D GraphicsInvestigationStory-drivenLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Side view
Release editions
- Wii UWorldwide2014
Game gallery
Sources
Not provided