Code Name- Viper
Infiltrate fortresses as Agent Smith, opening hidden doors to rescue people and find supplies. A captured soldier holds the bomb needed to exit, so shooting must be paired with searching.
- AI score · out of 10
- 8.4 / 10
About this game
Agent Smith’s mission takes him through enemy fortresses in South America. Hidden doors can reveal civilians, ammunition, a machine gun, more time or a captured soldier. Finding that soldier is essential because he provides the bomb required to leave the level. The handgun and machine gun use ammunition, and Smith can fire while moving, crouching or jumping. Jump height responds to how long the button is held, with directional inputs helping change levels in the background. Advancing therefore depends on both covering the route and searching its rooms.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
For players who want a search objective within run-and-gun action.
The exit bomb gives room searches a purpose beyond optional supplies. Ammunition and firing postures may appeal to players who enjoy adapting attacks to position.
Strengths
- A required rescue connects exploration directly with stage completion.
Who it is for: Players who enjoy armed action and checking rooms for essential objectives.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The required bomb gives each fortress a search-and-exit structure. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Searching for the soldier matters alongside managing shots and movement. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Fortresses, hidden rooms and rescued captives give the infiltration a concrete setting. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Variable jumps and several firing postures provide explicit ways to adjust positioning. | Reviewed | 7.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- PlatformingResource ManagementExplorationLinear Levels2D GraphicsShootingEspionage
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
- www.scribd.comSource revision: 1
- www.scribd.com