Current version:Famicom / NES
Code Name- Viper

Code Name- Viper

Infiltrate fortresses as Agent Smith, opening hidden doors to rescue people and find supplies. A captured soldier holds the bomb needed to exit, so shooting must be paired with searching.

AI score · out of 10
8.4 / 10
View review
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About this game

Agent Smith’s mission takes him through enemy fortresses in South America. Hidden doors can reveal civilians, ammunition, a machine gun, more time or a captured soldier. Finding that soldier is essential because he provides the bomb required to leave the level. The handgun and machine gun use ammunition, and Smith can fire while moving, crouching or jumping. Jump height responds to how long the button is held, with directional inputs helping change levels in the background. Advancing therefore depends on both covering the route and searching its rooms.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Famicom / NES

For players who want a search objective within run-and-gun action.

The exit bomb gives room searches a purpose beyond optional supplies. Ammunition and firing postures may appeal to players who enjoy adapting attacks to position.

Strengths

  • A required rescue connects exploration directly with stage completion.

Who it is for: Players who enjoy armed action and checking rooms for essential objectives.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The required bomb gives each fortress a search-and-exit structure.

Reviewed8.2 / 10Not provided
Dimension

Searching for the soldier matters alongside managing shots and movement.

Reviewed8.5 / 10Not provided
Dimension

Fortresses, hidden rooms and rescued captives give the infiltration a concrete setting.

Reviewed8.7 / 10Not provided
Dimension

Variable jumps and several firing postures provide explicit ways to adjust positioning.

Reviewed7.9 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
1990
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingResource ManagementExplorationLinear Levels2D GraphicsShootingEspionage
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.scribd.comSource revision: 1
  • www.scribd.com