Current version:Wii U
Chasing Aurora

Chasing Aurora

Chasing Aurora is a Wii U racing game released in 2012 developed by Broken Rules. It centers on vehicle control, route judgment, and speed and overtaking management, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
7.5 / 10
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About this game

Chasing Aurora is a Wii U racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that visibility, collisions, steering precision, motion calibration, or network conditions can limit consistency. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Wii U

Expressive flight with limits in scope and controller parity.

Chasing Aurora is most enjoyable when the player learns to manage a bird’s momentum. A stick steers, a button flaps, and a trigger folds the wings for a steep dive; wind gusts then turn simple inputs into expressive routes through the mountains. Solo trails reward repeated attempts at three stars. Hide and Seek, Freeze Tag and gem-based Chase use the Wii U GamePad to create lively asymmetrical contests, especially with a larger group. Sharp geometric art, strong colors and ambient guitar give flight a calm, distinctive setting. Music from the television and effects from the GamePad strengthen that sense of space. The imagined world invites exploration, yet the actual package concentrates on score routes and small arenas. Freeze Tag is weak with only two players. The direct Wii U review also found the GamePad stick more natural than a sideways Remote D-pad and noted slowdown during some weather effects. This is a judgment of the North American early Wii U eShop build; no later patch behavior is assumed. It suits players willing to master a route or gather friends for short aerial contests.

Strengths

  • Rewarding flight and cohesive mountain presentation.

Weaknesses

  • Little exploration, uneven input and weather slowdown.

Who it is for: Route chasers and local multiplayer groups.

Play notes: Early North American Wii U build; later patches unassessed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Star routes and three group modes provide replay, but limited exploration and a weak two-player Freeze Tag case restrict its breadth.

Reviewed6.5 / 10Not provided
Dimension

Flapping, diving and catching gusts make aerial momentum learnable and expressive, supporting both route mastery and lively asymmetric pursuit.

Reviewed8.1 / 10Not provided
Dimension

Geometry, color, ambient music and split TV/GamePad sound form a coherent mountain atmosphere despite the thinly explored world.

Reviewed8.4 / 10Not provided
Dimension

The GamePad stick serves flight well, while a sideways Remote D-pad and weather-related slowdown reduce comfort in the reviewed Wii U build.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Broken Rules
Publisher
Broken Rules
Release date
2012
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyReal-time CombatScience FictionExplorationDriving and RacingReplayableSide-scrollingOpen WorldPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided