Cabela's Dangerous Hunts 2011
Cabela's Dangerous Hunts 2011 is a Wii shooter game released in 2010 developed by Activision. It centers on combat encounters, area and route exploration, and aiming and shooting, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 6.6 / 10
About this game
Cabela's Dangerous Hunts 2011 is a Wii shooter game centered on combat encounters, area and route exploration, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Lively galleries outshine the uneven Wii story campaign.
Cabela’s Dangerous Hunts 2011 on Wii frames its safari as a first-person adventure repeatedly interrupted by charging predators. The snowy forest and later locations make patient exploration attractive, and collectibles unlock health bonuses and extra shooting galleries. Yet the story often demands a slower search just before another rush of animals forces hurried fire. More than thirty compact galleries provide the stronger replay loop, with timed, survival and branching challenges that reward target choice and score chasing. Exaggerated animal reactions and melodramatic dialogue keep the experience far from a grounded hunting simulation. A direct Wii review distinguishes standard Remote and Nunchuk play from the optional Wii Zapper and Top Shot Elite shells. Gun-shaped controls suit the galleries but make frequent top-of-Remote buttons awkward in story mode. This is best approached as arcade shooting with exploratory pauses. The accessory bundle is optional and is not assumed to be included with every copy.
Strengths
- Varied short galleries and evocative environments.
Weaknesses
- Uneven campaign pacing and awkward gun-shell buttons.
Who it is for: Players seeking arcade target challenges over hunting realism.
Play notes: Top Shot Elite is optional; Remote and Nunchuk are supported.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 支线重玩充实,主线偶有拖沓。 | Reviewed | 6.8 / 10 | Not provided |
| Dimension 射击有劲,主循环不够协调。 | Reviewed | 6.5 / 10 | Not provided |
| Dimension 表达有特色而不够统一。 | Reviewed | 6.8 / 10 | Not provided |
| Dimension 原生控制可用,外设取舍明显。 | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Activision
- Publisher
- Activision
- Release date
- 2010
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- DodgeExplorationShootingPlayer versus EnvironmentSolo-friendlyReplayable3D GraphicsFast-pacedThird PersonLinear LevelsMain Story Under 10 HoursReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- WiiWorldwide2010
Game gallery
Sources
Not provided