Current version:Original Xbox
C.A.T. - Cyber Team Attack cover

C.A.T. - Cyber Team Attack

C.A.T.: Cyber Team Attack uses a future squad, tactical commands, and cyberspace missions for science-fiction action strategy. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.1 / 10
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About this game

C.A.T.: Cyber Team Attack uses a future squad, tactical commands, and cyberspace missions for science-fiction action strategy. Squad cast and cyberspace theme have identity, while weapons, commands, and growth add tactics. Control, AI, camera, and interface are rough, and missions, enemies, and technology repeat and vary. This assessment covers the catalogued Xbox release. This description covers the original xbox release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10Original Xbox

C.A.T.: Cyber Team Attack uses a future squad, tactical commands, and cyberspace missions for science-fiction action strategy.

Squad cast and cyberspace theme have identity, while weapons, commands, and growth add tactics. Control, AI, camera, and interface are rough, and missions, enemies, and technology repeat and vary. This assessment covers the catalogued Xbox release. Overall, its main strengths are Squad cast and cyberspace theme have identity; Weapons, commands, and growth add tactics. Its material limitations are Control, AI, camera, and interface are rough; Missions, enemies, and technology repeat and vary. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Squad cast and cyberspace theme have identity
  • Weapons, commands, and growth add tactics

Weaknesses

  • Control, AI, camera, and interface are rough
  • Missions, enemies, and technology repeat and vary

Who it is for: Players who value squad cast and cyberspace theme have identity and accept this release's limits.

Play notes: Expect control, ai, camera, and interface are rough and missions, enemies, and technology repeat and vary.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Weapons, commands, and growth add tactics; Missions, enemies, and technology repeat and vary.

Reviewed5.8 / 10Not provided
Dimension

Squad cast and cyberspace theme have identity; Control, AI, camera, and interface are rough.

Reviewed6.3 / 10Not provided
Dimension

Weapons, commands, and growth add tactics; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.7 / 10Not provided
Dimension

Judged on the original xbox release's input, readability, saving, and accessory conditions. Control, AI, camera, and interface are rough.

Reviewed5.0 / 10Not provided

Review sources

Not provided

Core information

Developer
HYDE
Publisher
Medix
Release date
2003
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third Person3D GraphicsShootingClass BuildsScience FictionTurn-based TacticsLinear LevelsStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided