BurgerTime
BurgerTime is a Wii action game developed by Data East Corporation. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 7.0 / 10
About this game
BurgerTime is a Wii action game centered on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
Collected in series
BurgerTime turns building a burger into a chase through platforms and ladders. Chef Peter Pepper walks over ingredients to drop them into place, dodging hostile food and using pepper to make a little breathing room.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A readable Wii VC NES port for short score-focused sessions.
BurgerTime on the North American Wii Virtual Console runs the NES version of the arcade design. Peter Pepper crosses burger components so they fall toward a completed stack, while sausages, eggs and pickles pursue him through the ladders. Limited pepper provides an escape, but the more satisfying decision is to lure enemies onto a layer before dropping it for extra effect. A direct Wii VC review finds the NES ingredients and enemies readable and the basic walk, climb and pepper controls responsive. Occasional awkward ladder alignment can still disrupt an escape. Familiar tunes carry the food theme, though graphics and effects are simpler than in the arcade machine. Because the port stays close to the old room structure, lasting value comes chiefly from better routes and scores, not a wealth of fresh stages. This assessment concerns the reviewed Wii VC release of NES software. Its protected FC sibling is excluded, and historic availability is not treated as a current Wii Shop promise.
Strengths
- Enemy routing, limited pepper and clear arcade rules.
Weaknesses
- Few added stages and occasional ladder friction.
Who it is for: Arcade players who enjoy refining short score routes.
Play notes: NES software on Wii VC, not a remake; current shop status unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension 耐玩依靠刷分,不靠内容扩张。 | Reviewed | 6.4 / 10 | Not provided |
| Dimension 短局规则有清楚的取舍。 | Reviewed | 7.5 / 10 | Not provided |
| Dimension 主题明确但表现简洁。 | Reviewed | 6.8 / 10 | Not provided |
| Dimension 基本易上手,细节需适应。 | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Data East
- Publisher
- Bandai NamcoG-MODESAS Sakata
- Release date
- 2011
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableThird Person3D GraphicsMain Story Under 10 HoursPlatformingSolo-friendlyReal-time CombatLinear LevelsFast-pacedDodgePuzzle Solving
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1987
- WiiWorldwide2011
Game gallery
Sources
- www.nintendo.co.jp