Current version:Wii
Asobu Made in Ore

Asobu Made in Ore

Asobu Made in Ore is a Wii action game released in 2010 developed by Intelligent Systems. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
7.2 / 10
View review
My list

Reading your list from this browser…

About this game

Asobu Made in Ore is a Wii action game centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

Recommended games

Related game recommendations on this platform

Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.2 / 10Wii

A lively television collection with a narrower scope

Showcase turns WarioWare's tiny challenges into a television-friendly collection controlled through pointing and clicking. Built-in games, music and comics provide entertainment without requiring you to make anything yourself. Unlockable local competition adds opportunities for friends to take turns and interfere with one another, making it an enjoyable short-session diversion. Its limitations are clear: one input style underpins every challenge, so sustained play feels narrower than other entries in the series. Polished cut-scenes, appealing television presentation and varied music give the small ideas considerable charm. Official online sharing and downloads have ended, so the existing offline selection matters more than promises of continuing additions. It remains a pleasant party supplement for existing owners, not a full creative toolkit or a substantial standalone adventure.

Strengths

  • Lively built-in microgames
  • Amusing local competition
  • Polished animation and music

Weaknesses

  • Single input style
  • Official online expansion has ended

Who it is for: Existing owners seeking short challenges and local party play.

Play notes: Not the DS creation toolkit. Official Wi-Fi ended in 2014; present first-time purchase and patch access are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The offline collection remains useful without online expansion.

Reviewed6.5 / 10Not provided
Dimension

Amusing quick challenges have limited mechanical breadth.

Reviewed7.1 / 10Not provided
Dimension

Polished animation and sound sustain its playful appeal.

Reviewed8.3 / 10Not provided
Dimension

Direct pointing suits quick play; bulk transfer is slower.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Publisher
Nintendo
Release date
2010
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyPlatformingDodgeLinear LevelsThird PersonMain Story Under 10 HoursReal-time Combat3D GraphicsFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

  • WiiWorldwide2010

Sources

Not provided