Asobu Made in Ore
Asobu Made in Ore is a Wii action game released in 2010 developed by Intelligent Systems. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 7.2 / 10
About this game
Asobu Made in Ore is a Wii action game centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A lively television collection with a narrower scope
Showcase turns WarioWare's tiny challenges into a television-friendly collection controlled through pointing and clicking. Built-in games, music and comics provide entertainment without requiring you to make anything yourself. Unlockable local competition adds opportunities for friends to take turns and interfere with one another, making it an enjoyable short-session diversion. Its limitations are clear: one input style underpins every challenge, so sustained play feels narrower than other entries in the series. Polished cut-scenes, appealing television presentation and varied music give the small ideas considerable charm. Official online sharing and downloads have ended, so the existing offline selection matters more than promises of continuing additions. It remains a pleasant party supplement for existing owners, not a full creative toolkit or a substantial standalone adventure.
Strengths
- Lively built-in microgames
- Amusing local competition
- Polished animation and music
Weaknesses
- Single input style
- Official online expansion has ended
Who it is for: Existing owners seeking short challenges and local party play.
Play notes: Not the DS creation toolkit. Official Wi-Fi ended in 2014; present first-time purchase and patch access are unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The offline collection remains useful without online expansion. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Amusing quick challenges have limited mechanical breadth. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Polished animation and sound sustain its playful appeal. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Direct pointing suits quick play; bulk transfer is slower. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- NintendoIntelligent Systems
- Publisher
- Nintendo
- Release date
- 2010
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableSolo-friendlyPlatformingDodgeLinear LevelsThird PersonMain Story Under 10 HoursReal-time Combat3D GraphicsFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- WiiWorldwide2010
Game gallery
Sources
Not provided