Current version:Xbox 360
Bullet Soul -Infinite Burst-

Bullet Soul -Infinite Burst-

Bullet Soul -Infinite Burst- is a Xbox 360 shooter game released in 2014 developed by Koei Tecmo Games. It centers on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.0 / 10
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About this game

Bullet Soul -Infinite Burst- is a Xbox 360 shooter game centered on aiming, shooting, and weapon use, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10Xbox 360

Aggression and score chasing reinforce each other, with limited flexibility in difficulty and scenery.

Infinite Burst asks the player to create breathing room through action, then decide whether pushing farther remains worthwhile. Extra firepower is an opportunity that needs continued management rather than an automatic escape from danger. Positioning and collection routes intersect, giving familiar encounters room for refinement. Strong feedback makes a successful decision immediately perceptible, and alternative modes change the purpose of repeated practice. The limitation is that improvement must provide much of the motivation: environmental discovery alone will not sustain the experience for long. A fixed challenge also makes the entry point less adaptable. This Xbox 360 revision is rewarding for someone who enjoys learning routes and testing increasingly ambitious runs, while players seeking a steady supply of new locations or adjustable onboarding may find its focus restrictive.

Strengths

  • Interlocking offensive decisions
  • Immediate feedback
  • Useful practice variations

Weaknesses

  • Repeated scenery
  • Limited difficulty flexibility

Who it is for: Shooter players motivated by route refinement and score improvement.

Play notes: Historical Xbox 360 revision; original and later ports excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Alternative scoring goals support practice, while reused stages limit discovery.

Reviewed7.5 / 10Not provided
Dimension

Aggression offers rewards without removing risk; sustained bursts demand attention to enemies, position and collection routes.

Reviewed8.5 / 10Not provided
Dimension

Strong feedback makes successful decisions perceptible amid dense action.

Reviewed7.9 / 10Not provided
Dimension

Resource displays support decisions, but fixed difficulty reduces flexibility for newcomers.

Reviewed7.5 / 10Not provided

Review sources

Not provided

Core information

Publisher
MAGES.
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentSolo-friendlyThird PersonMain Story Under 10 HoursDodgeLinear Levels3D GraphicsFast-pacedShootingReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayerCo-op
Perspectives
Top-down

Release editions

Sources

Not provided