Boulder Dash
Dig for enough diamonds to open the exit, while keeping falling rocks from blocking or crushing you. Enemies and boulders can also become tools for producing the gems you need.
- AI score · out of 10
- 8.3 / 10
About this game
Rockford explores underground towns, digging mud and collecting the required number of diamonds before the exit appears. Removing support beneath a rock or diamond makes it fall, so creating a route can also create a new hazard. Push a boulder only when there is space behind it, or drop one onto an enemy that can turn into diamonds. Town selection offers a starting choice within each world; passwords return at world scope, requiring its towns to be completed again.
Collected in series
Boulder Dash mixes cave exploration with quick action puzzles. You dig through dirt, gather gems and find the exit before time runs out, but removing the wrong patch of earth can send a boulder falling into your path—or onto your head.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A digging puzzle where opening space also releases danger.
A gem route can change the stability of everything above it. Enemies that yield diamonds give controlled rock falls another purpose.
Strengths
- The same falling object can be a threat or a solution.
Who it is for: Players who enjoy spatial cause and effect under an exit objective.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The diamond requirement creates a clear target before escape. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Digging changes both access and what may fall next. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Visible mud, rocks and gaps communicate a changing underground layout. | Reviewed | 8.2 / 10 | Not provided |
| Dimension World passwords preserve a broader checkpoint than individual-town progress. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- First Star Software
- Publisher
- JVC
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Short SessionsTop-downLinear LevelsPuzzle SolvingPunishing2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
- www.world-of-nintendo.comSource revision: 1
- www.world-of-nintendo.com