Current version:Famicom / NES
Boulder Dash

Boulder Dash

Dig for enough diamonds to open the exit, while keeping falling rocks from blocking or crushing you. Enemies and boulders can also become tools for producing the gems you need.

AI score · out of 10
8.3 / 10
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About this game

Rockford explores underground towns, digging mud and collecting the required number of diamonds before the exit appears. Removing support beneath a rock or diamond makes it fall, so creating a route can also create a new hazard. Push a boulder only when there is space behind it, or drop one onto an enemy that can turn into diamonds. Town selection offers a starting choice within each world; passwords return at world scope, requiring its towns to be completed again.

Collected in series

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Famicom / NES

A digging puzzle where opening space also releases danger.

A gem route can change the stability of everything above it. Enemies that yield diamonds give controlled rock falls another purpose.

Strengths

  • The same falling object can be a threat or a solution.

Who it is for: Players who enjoy spatial cause and effect under an exit objective.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The diamond requirement creates a clear target before escape.

Reviewed8.2 / 10Not provided
Dimension

Digging changes both access and what may fall next.

Reviewed8.4 / 10Not provided
Dimension

Visible mud, rocks and gaps communicate a changing underground layout.

Reviewed8.2 / 10Not provided
Dimension

World passwords preserve a broader checkpoint than individual-town progress.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
JVC
Release date
1990
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Short SessionsTop-downLinear LevelsPuzzle SolvingPunishing2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

  • www.world-of-nintendo.comSource revision: 1
  • www.world-of-nintendo.com