Boomerang Fu
Food characters battle with boomerangs in short local rounds. Curve throws around corners, recall your weapon and combine power-ups, while arena traps and adjustable rules change the conditions of each match.
- AI score · out of 10
- 7.3 / 10
About this game
Boomerang Fu turns food characters into boomerang fighters in local battles on one system. Throw around corners, recall a dropped weapon and combine power-ups such as explosive boomerangs or disguises. The arenas add their own hazards: moving platforms and sliding walls become part of the contest rather than simple scenery. Play against friends or team up against AI opponents. Matches unfold in short rounds, and the rules let you choose which power-ups appear or change shields and friendly fire. Playing also earns experience toward hats and outfits for the food characters. The basic controls use one stick and three buttons, with curved throws and weapon retrieval providing techniques to learn within that compact layout.
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Nintendo SwitchAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A focused choice for groups that enjoy quick local contests with room for trick throws.
Curved throws and weapon recall should give attentive players something to practice beneath the small control set. Stackable powers and editable rules offer groups a way to choose how much unpredictability they want in their matches.
Strengths
- A compact input layout still leaves room to improve throw placement and weapon retrieval.
- Power-up and rule choices can help a group shape the contest around its preferred level of chaos.
Weaknesses
- The short-round structure may feel fragmented if you prefer sustained encounters.
Who it is for: Friends sharing a console who enjoy brief action rounds, playful character designs and practicing projectile tricks.
Play notes: Each multiplayer participant needs a compatible controller.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short rounds suggest a repeat-contest rhythm, with cosmetic unlocks adding a separate progress track for regular play. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Curving a throw and recalling the weapon should reward attention to positioning rather than treating every attack as a straightforward shot. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Food characters can make the combat premise feel playful for groups drawn to visual absurdity. | Reviewed | 7.5 / 10 | Not provided |
| Dimension The documented stick-and-button layout may keep initial explanations brief, although gathering controllers remains a practical requirement for group play. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Cranky Watermelon
- Publisher
- Cranky Watermelon
- Release date
- Aug 14, 2020
- Platforms
- Nintendo Switch
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Party · Primary genre
- Tags
- Real-time CombatPlatforming3D GraphicsDodgeFast-pacedSolo-friendlyMain Story Under 10 HoursLinear LevelsThird PersonReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-opMultiplayer
- Perspectives
- Not provided
Release editions
- Nintendo SwitchWorldwideAug 14, 2020
Game gallery
Sources
- www.nintendo.comSource revision: 1
- www.nintendo.com