Boku to Maou
Boku to Maou is a PlayStation 2 role-playing game released in 2001 developed by Sony Interactive Entertainment. It centers on area exploration, combat and party setup, and character progression, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 6.7 / 10
About this game
Boku to Maou is a PlayStation 2 role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An eccentric story and style outweigh less engaging combat and navigation.
Boku to Maou follows a boy traveling with an evil king lodged in his shadow, making their relationship and unusual world more compelling than a conventional heroic quest. Shadow assistance and combined party attacks add cooperation to turn-based battles, and field enemies can initially be avoided. Basic commands remain simple, however, with repeated later fights slowing the adventure. Distinctive characters and music sustain curiosity, but reused dungeon material and a limited repertoire weaken environmental variety. The lengthy final stretch can become tiring. Navigation adds further friction: obstacles obscure the camera, room transitions take time, and checking a field map does not pause approaching enemies. It suits RPG players motivated by eccentric characters and atmosphere more than those seeking deep combat or consistently comfortable exploration.
Strengths
- Unusual characters, shadow relationships and music establish distinctive style.
- Combined attacks and shadow assistance add cooperative options.
Weaknesses
- Repeated later fights and long dungeons interrupt story momentum.
- Obstructed cameras, transitions and unpaused maps hamper exploration.
Who it is for: RPG players interested in eccentric characters and atmosphere.
Play notes: This is the original Japanese PS2 game. Enemies remain active while field maps are open; watch camera obstruction and repeated encounters.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A focused story motivates play, but later repeated battles and long dungeons dilute narrative momentum. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Combined attacks and shadow support vary conventional turn-based combat, but repeated fighting remains monotonous. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Unusual characters and music establish a strong identity, but sparse scenes and reused material limit richness. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Camera obstruction, transition delays and unpaused field maps make exploration less comfortable. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sony InteractiveZener Works
- Publisher
- Sony Interactive
- Release date
- 2001
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- FantasyTurn-based CombatExplorationLevel ProgressionStory-drivenThird PersonMain Story 20–50 HoursLong-term Progression3D GraphicsSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2001
Game gallery
Sources
Not provided