Current version:PlayStation Portable
Boku no Natsuyasumi Portable - Mushi Mushi Hakase to Teppen-yama no Himitsu!!__

Boku no Natsuyasumi Portable - Mushi Mushi Hakase to Teppen-yama no Himitsu!!__

Boku no Natsuyasumi Portable - Mushi Mushi Hakase to Teppen-yama no Himitsu!!__ is a PSP simulation game released in 2006 developed by Millennium Kitchen. It centers on story, case, or mission progress, state management, and system learning, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
7.9 / 10
View review
My list

Reading your list from this browser…

About this game

Boku no Natsuyasumi Portable - Mushi Mushi Hakase to Teppen-yama no Himitsu!!__ is a PSP simulation game centered on story, case, or mission progress, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10PlayStation Portable

A moving countryside holiday asks for patience with awkward menus.

Boku no Natsuyasumi Portable gives an ordinary day back to the player. Catch insects, fish, fly kites, help with chores or talk with relatives and neighbors, then keep those experiences in an illustrated diary. Dates advance, so certain meetings and activities cannot wait forever, but enjoying the holiday does not require clearing every checklist. Missed discoveries can instead become objectives for another visit. Carefully composed countryside backgrounds, environmental sounds and fitting voices create warmth with an undertone of farewell. PSP movement requires learning to turn before moving forward, and indirect menu cancellation with limited page shortcuts adds friction. Diary saves and fishing prompts offer reassurance. Players who enjoy discovering everyday details will respond better than those determined to see every event immediately.

Strengths

  • Self-chosen daily activities create personal memories.
  • Scenery, ambient sound and voices sustain summer atmosphere.
  • Dated events and diaries give revisits distinct goals.

Weaknesses

  • Cancellation and page navigation require extra steps.
  • Time-specific events are easily missed in one visit.

Who it is for: PSP players who enjoy rural life and self-directed discovery and can accept missing some events.

Play notes: Learn directional turning and X movement, and remember diary saving. Choose priorities rather than treating the first holiday as a completion checklist.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Finite days and dated events create distinct memories and reasons to return, though trying everything in one visit becomes demanding.

Reviewed8.2 / 10Not provided
Dimension

Catching insects, fishing, conversations and chores make everyday choices rewarding without requiring complete collection.

Reviewed7.9 / 10Not provided
Dimension

Countryside composition, ambient sound, fitting voices and illustrated diaries turn ordinary life into warmth and farewell.

Reviewed8.8 / 10Not provided
Dimension

Diary saves and fishing prompts are clear, and facing-based movement is learnable, but indirect cancellation and page navigation add friction.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyThird Person3D GraphicsReplayableCozyLife SimulationResource ManagementStory-drivenMain Story 20–50 HoursSlow BurnLong-term Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided