Current version:PlayStation Portable
Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu

Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu

Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu is a PSP adventure game released in 2009 developed by Sony Interactive Entertainment. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
8.0 / 10
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About this game

Boku no Natsuyasumi 4 - Setouchi Shounen Tanteidan, Boku to Himitsu no Chizu is a PSP adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Boku no Natsuyasumi turns a childhood summer in rural Japan into an adventure of small discoveries. Catching insects, fishing and getting to know the neighbours fill the days, while picture diaries preserve the moments that made each holiday special.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10PlayStation Portable

A richly observed summer rewards curiosity, although date gates and unusual movement demand patience.

Boku no Natsuyasumi 4 makes choosing how to spend a day more compelling than rushing through objectives. Bug catching, fishing, eraser collecting and team insect matches give wandering small rewards, while maps and daily events invite another look at familiar places. Period objects, island sunsets and family meals create an affectionate rural atmosphere that gains emotional weight later on. Writing the picture diary whenever desired helps preserve discoveries. However, mysteries that advance only on particular dates are not clearly signposted beforehand, so returning at the right moment can be uncertain. The PSP control scheme also takes adjustment, despite on-screen help and analog movement. This is a satisfying holiday for patient observers rather than players seeking constant, immediately available progress.

Strengths

  • Collecting and small activities reward self-directed exploration
  • Detailed rural scenes create a distinctive nostalgic atmosphere
  • The picture diary can be written at any time

Weaknesses

  • Date-dependent events lack advance signposting
  • Movement and turning conventions need adjustment

Who it is for: Players who enjoy collecting, everyday rural life and unhurried exploration.

Play notes: This assessment concerns the Japanese PSP original. Events can require date progression; documented controls and diary features are not a performance guarantee.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Daily variety sustains the holiday, though poorly signposted date gates interrupt planning.

Reviewed7.5 / 10Not provided
Dimension

Daily activities and collecting make self-directed exploration rewarding.

Reviewed8.2 / 10Not provided
Dimension

Detailed settings and evocative everyday scenes give the holiday a strong emotional identity.

Reviewed8.8 / 10Not provided
Dimension

Accessible control help and analog movement ease learning, but the unusual movement convention needs adjustment.

Reviewed7.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2009
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow Burn3D GraphicsPuzzle SolvingLinear LevelsThird PersonExplorationStory-drivenInvestigationSolo-friendlyMain Story 10–20 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided