Boku no Natsuyasumi 3
Boku no Natsuyasumi 3 is a PlayStation 3 adventure game released in 2007 developed by Millennium Kitchen. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.5 / 10
About this game
Boku no Natsuyasumi 3 is a PlayStation 3 adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Boku no Natsuyasumi turns a childhood summer in rural Japan into an adventure of small discoveries. Catching insects, fishing and getting to know the neighbours fill the days, while picture diaries preserve the moments that made each holiday special.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A warm Hokkaido holiday requires patience with repeated routines and fixed views.
Boku no Natsuyasumi 3 asks players to find interest in an ordinary summer day. Catching insects, tending a calf, speaking with family and entering insect contests provide small discoveries instead of a succession of major victories. Painted landscapes, voices and environmental sounds create rural nostalgia, though abrupt sound changes between scenes can interrupt it. Daily saving and adjustable pacing suit brief returns during a busy week. The same routine is not equally rewarding for everyone, however, and players who need strong objectives may lose interest. Analogue movement helps compared with older input schemes, but fixed camera transitions still make direction unclear. It suits patient exploration and attention to everyday detail, not expectations of a large open world or modern free-camera navigation.
Strengths
- Self-directed activities and insect contests reward small discoveries
- Distinctive landscapes and sounds establish rural nostalgia
Weaknesses
- Fixed-camera transitions confuse direction
- Repeated routines and weak objectives divide interest
Who it is for: Japanese-language players who enjoy rural life, light exploration and short daily visits.
Play notes: Original Japanese PS3 release, not other holiday games; historical controls and camera observations do not establish present patches or DLC.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Flexible rhythm suits short visits but does not provide strong direction for every player. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Self-directed discovery and small contests give a relaxed holiday tangible activities. | Reviewed | 7.5 / 10 | Not provided |
| Dimension A strong sense of place outweighs uneven transitions rather than guaranteeing seamless immersion. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Convenient session structure is offset by avoidable navigation confusion. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Millennium Kitchen
- Publisher
- Sony Interactive
- Release date
- 2007
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Investigation3D GraphicsPuzzle SolvingSlow BurnSolo-friendlyMain Story 10–20 HoursStory-drivenLinear LevelsExplorationThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 3Worldwide2007
Game gallery
Sources
Not provided