Beyond - Two Souls
Beyond - Two Souls is a PlayStation 3 adventure game released in 2013 developed by Quantic Dream. It centers on puzzle, maze, or device solving, location exploration, and character and object interaction, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.3 / 10
About this game
Beyond - Two Souls is a PlayStation 3 adventure game centered on puzzle, maze, or device solving, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong performances and dual perspectives, limited agency.
The original PlayStation 3 Beyond: Two Souls follows Jodie and the entity Aiden through memories presented out of chronological order. Jodie examines objects and acts through contextual gestures, while Aiden can move through walls, possess people and disturb a scene. Switching perspectives gives the investigation unusual intimacy, but many apparently meaningful choices reconnect with a predetermined route. A few decisions produce substantial alternate scenes; they do not turn the whole story into an open narrative. Across roughly ten hours, quiet domestic moments alternate with very large action sequences. That contrast sustains curiosity, although routine object interactions and espionage detours sometimes pull attention away from Jodie herself. Detailed lived-in locations, expressive performance capture and committed lead acting convey emotions that the sprawling script cannot always support. The direct PS3 review also notes occasional animation clipping. Right-stick contextual actions, Triangle switching and Aiden’s L1-and-stick controls are straightforward to learn, yet their possible uses are tightly restricted. This judgment applies to the 2013 PS3 release, not later PlayStation 4 or PC editions with potentially different options and presentation.
Strengths
- Performance capture and Aiden interactions create intimacy.
Weaknesses
- Branches reconnect; mundane and spy sections disrupt pacing.
Who it is for: Players who value character drama over broad agency.
Play notes: Original 2013 PS3 release, not later remasters.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The fragmented journey is unevenly paced. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Two perspectives interest more than choices empower. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Performances carry the drama. | Reviewed | 8.7 / 10 | Not provided |
| Dimension PS3 inputs are accessible but restrictive. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Quantic Dream
- Publisher
- Sony Interactive
- Release date
- 2013
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsThird PersonMain Story 10–20 HoursSolo-friendlyPuzzle SolvingInvestigationStory-drivenLinear LevelsSlow BurnExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle playerCo-op
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided