Blood Will Tell
Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.1 / 10
About this game
Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo. Recovered organs directly change abilities, while sword combos, monsters, and dark folklore create a distinctive growth journey. Corridors, common enemies, and camera behavior repeat, targeting and platforming can be stiff, and late collection requires backtracking. Theme and mechanics connect thoughtfully. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo.
Recovered organs directly change abilities, while sword combos, monsters, and dark folklore create a distinctive growth journey. Corridors, common enemies, and camera behavior repeat, targeting and platforming can be stiff, and late collection requires backtracking. Theme and mechanics connect thoughtfully. Overall, its main strengths are Recovered body parts directly change progression; Swordplay, demons, bosses, and folklore stand out. Its material limitations are Repeated corridors, enemies, camera, and backtracking; Stiff targeting, impact, and platforming. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Recovered body parts directly change progression
- Swordplay, demons, bosses, and folklore stand out
Weaknesses
- Repeated corridors, enemies, camera, and backtracking
- Stiff targeting, impact, and platforming
Who it is for: Players who value recovered body parts directly change progression and can accept the recorded release's limits.
Play notes: Before playing, expect repeated corridors, enemies, camera, and backtracking and stiff targeting, impact, and platforming; this assessment covers the recorded platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Swordplay, demons, bosses, and folklore stand out; Stiff targeting, impact, and platforming. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Recovered body parts directly change progression; Repeated corridors, enemies, camera, and backtracking. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Swordplay, demons, bosses, and folklore stand out; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Judged on the original ps2 release's input, readability, saving, and accessory conditions. Repeated corridors, enemies, camera, and backtracking. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SEGA
- Publisher
- SEGA
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- MythologyLevel Progression3D GraphicsMelee CombatThird PersonBoss-heavyExplorationSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided