Current version:PlayStation 2
Blood Will Tell cover

Blood Will Tell

Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.1 / 10
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About this game

Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo. Recovered organs directly change abilities, while sword combos, monsters, and dark folklore create a distinctive growth journey. Corridors, common enemies, and camera behavior repeat, targeting and platforming can be stiff, and late collection requires backtracking. Theme and mechanics connect thoughtfully. This description covers the original ps2 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.1 / 10PlayStation 2

Blood Will Tell adapts Osamu Tezuka's Dororo, following Hyakkimaru through third-person combat, demon bosses, and the recovery of forty-eight stolen body parts alongside Dororo.

Recovered organs directly change abilities, while sword combos, monsters, and dark folklore create a distinctive growth journey. Corridors, common enemies, and camera behavior repeat, targeting and platforming can be stiff, and late collection requires backtracking. Theme and mechanics connect thoughtfully. Overall, its main strengths are Recovered body parts directly change progression; Swordplay, demons, bosses, and folklore stand out. Its material limitations are Repeated corridors, enemies, camera, and backtracking; Stiff targeting, impact, and platforming. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Recovered body parts directly change progression
  • Swordplay, demons, bosses, and folklore stand out

Weaknesses

  • Repeated corridors, enemies, camera, and backtracking
  • Stiff targeting, impact, and platforming

Who it is for: Players who value recovered body parts directly change progression and can accept the recorded release's limits.

Play notes: Before playing, expect repeated corridors, enemies, camera, and backtracking and stiff targeting, impact, and platforming; this assessment covers the recorded platform release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Swordplay, demons, bosses, and folklore stand out; Stiff targeting, impact, and platforming.

Reviewed7.8 / 10Not provided
Dimension

Recovered body parts directly change progression; Repeated corridors, enemies, camera, and backtracking.

Reviewed8.6 / 10Not provided
Dimension

Swordplay, demons, bosses, and folklore stand out; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.5 / 10Not provided
Dimension

Judged on the original ps2 release's input, readability, saving, and accessory conditions. Repeated corridors, enemies, camera, and backtracking.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
SEGA
Publisher
SEGA
Release date
2004
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
MythologyLevel Progression3D GraphicsMelee CombatThird PersonBoss-heavyExplorationSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided