Current version:PlayStation 2
Okami

Okami

Okami is a PlayStation 2 action game released in 2006 developed by CAPCOM CO., LTD.. It centers on ink-painted world exploration, Amaterasu combat and ability growth, and right-stick Celestial Brush patterns, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
9.0 / 10
View review
My list

Reading your list from this browser…

About this game

Okami is a PlayStation 2 action game centered on ink-painted world exploration, Amaterasu combat and ability growth, and right-stick Celestial Brush patterns. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Recommended games

Related game recommendations on this platform

PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.0 / 10PlayStation 2

Exceptional PlayStation 2 action experience

Okami centers on ink-painted world exploration, Amaterasu combat and ability growth, and right-stick Celestial Brush patterns. Stages build pressure through routes, enemy patterns, and changing objectives, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the main genre limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. The assessment also covers camera behavior, disc loading, Memory Card saves, controllers, language, video standard, accessories, and service status for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete controller, peripheral, disc, or version implementation supports a small adjustment.

Strengths

  • ink-painted world exploration, and Amaterasu combat and ability growth provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or growth milestones.
  • Visual, audio, and interface feedback support the principal rules and state changes.

Weaknesses

  • Camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier.
  • DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use.

Who it is for: Players who enjoy action games, accept PlayStation 2 control and information conventions, and want to judge this release on its own terms.

Play notes: This review covers the PlayStation 2 release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Stages build pressure through routes, enemy patterns, and changing objectives. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, and recovery after failure.

Reviewed8.7 / 10Not provided
Dimension

Okami builds its main loop around ink-painted world exploration, Amaterasu combat and ability growth, and right-stick Celestial Brush patterns. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. The recorded 0.1 platform-merit adjustment is tied to this concrete controller, peripheral, media, or version implementation.

Reviewed9.2 / 10Not provided
Dimension

Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, and this platform specifically asks whether 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. The recorded 0.1 platform-merit adjustment is tied to this concrete controller, peripheral, media, or version implementation.

Reviewed9.8 / 10Not provided
Dimension

Technical usability covers response, camera behavior, loading, saving, controllers, language, video standard, accessories, and service status for this release. DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use; conveniences from emulators or later platforms receive no credit.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
2006
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyThird PersonLevel ProgressionExplorationPuzzle Solving3D GraphicsMain Story 20–50 HoursFantasyReal-time CombatStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided