Current version:PlayStation
Blaster Master

Blaster Master

Blaster Master is a PlayStation shooter game released in 2000 developed by Art System. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.3 / 10
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About this game

Blaster Master is a PlayStation shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10PlayStation

Upgrade-driven tank exploration remains enjoyable, with camera, loading and on-foot weaknesses.

Jumping through underground areas in a tank, then leaving it for smaller dungeons, makes upgrades useful rather than decorative. New mobility and equipment turn old barriers into routes, giving revisiting a purpose. Tank movement and shooting are enjoyable, and dodging creates action, although on-foot fighting and some bosses do not develop the same depth. Recurring enemies can make exploration repetitive. Vehicle detail, explosions and memorable music retain personality, while muddy scenery and uneven artistic cohesion weaken the atmosphere; repeated weapon effects can also be too loud. Camera angles sometimes obstruct precise jumps or hidden objects, and room loading interrupts continuity. This suits players who value upgrades, revisiting and tank action, provided they can tolerate weaker on-foot segments and interrupted exploration.

Strengths

  • Mobility upgrades make revisiting meaningful.
  • Tank movement, shooting and dodging are enjoyable.
  • Vehicles and music have identity.

Weaknesses

  • Camera angles obstruct precise jumps and hidden objects.
  • Room loading interrupts exploration; on-foot combat and some bosses are weaker.
  • Scenery is rough and some effects excessively loud.

Who it is for: Players interested in upgrade-led exploration and tank action.

Play notes: Check the camera before precise jumps and expect room-loading pauses. On-foot handling differs from the tank, and loud weapon effects may warrant reducing audio volume.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ability-led revisiting has purpose, while recurring enemies and weaker on-foot sections slow progress.

Reviewed7.3 / 10Not provided
Dimension

Tank/on-foot exploration works well, with uneven boss complexity and on-foot fighting.

Reviewed7.8 / 10Not provided
Dimension

Tanks and music have identity, but rough scenery and uneven visual cohesion limit immersion.

Reviewed6.8 / 10Not provided
Dimension

Tank movement feels good, while camera obstruction and room loading interrupt precise exploration.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Art System
Publisher
Sunsoft
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyFast-pacedReal-time CombatResource Management3D GraphicsShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided