Blaster Master
Blaster Master is a PlayStation shooter game released in 2000 developed by Art System. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.3 / 10
About this game
Blaster Master is a PlayStation shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Blaster Master pairs an armed exploration vehicle with a pilot who can venture out on foot. Its signature adventures switch between side-view driving and overhead dungeon battles, with new equipment opening routes that were out of reach before.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Upgrade-driven tank exploration remains enjoyable, with camera, loading and on-foot weaknesses.
Jumping through underground areas in a tank, then leaving it for smaller dungeons, makes upgrades useful rather than decorative. New mobility and equipment turn old barriers into routes, giving revisiting a purpose. Tank movement and shooting are enjoyable, and dodging creates action, although on-foot fighting and some bosses do not develop the same depth. Recurring enemies can make exploration repetitive. Vehicle detail, explosions and memorable music retain personality, while muddy scenery and uneven artistic cohesion weaken the atmosphere; repeated weapon effects can also be too loud. Camera angles sometimes obstruct precise jumps or hidden objects, and room loading interrupts continuity. This suits players who value upgrades, revisiting and tank action, provided they can tolerate weaker on-foot segments and interrupted exploration.
Strengths
- Mobility upgrades make revisiting meaningful.
- Tank movement, shooting and dodging are enjoyable.
- Vehicles and music have identity.
Weaknesses
- Camera angles obstruct precise jumps and hidden objects.
- Room loading interrupts exploration; on-foot combat and some bosses are weaker.
- Scenery is rough and some effects excessively loud.
Who it is for: Players interested in upgrade-led exploration and tank action.
Play notes: Check the camera before precise jumps and expect room-loading pauses. On-foot handling differs from the tank, and loud weapon effects may warrant reducing audio volume.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Ability-led revisiting has purpose, while recurring enemies and weaker on-foot sections slow progress. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Tank/on-foot exploration works well, with uneven boss complexity and on-foot fighting. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Tanks and music have identity, but rough scenery and uneven visual cohesion limit immersion. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Tank movement feels good, while camera obstruction and room loading interrupt precise exploration. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Art System
- Publisher
- Sunsoft
- Release date
- 2000
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Solo-friendlyFast-pacedReal-time CombatResource Management3D GraphicsShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide2000
Game gallery
Sources
Not provided