Current version:PlayStation
Blade Arts - Tasogare no Miyako R'lyeh

Blade Arts - Tasogare no Miyako R'lyeh

Blade Arts - Tasogare no Miyako R'lyeh is a PlayStation adventure game released in 2000 developed by Roman-Tech. It centers on puzzle, maze, or device solving, location exploration, and character and object interaction, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.8 / 10
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About this game

Blade Arts - Tasogare no Miyako R'lyeh is a PlayStation adventure game centered on puzzle, maze, or device solving, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10PlayStation

An intriguing ruin adventure with costly retries

Blade Arts combines sword combinations, special abilities and ruin exploration rather than relying on uninterrupted fighting. Abilities have a useful role against difficult bosses, while jumping sections and puzzles add a different kind of attention between encounters. The mixture has appeal, but durable enemies and unclear routes can wear down its momentum. Thin sword effects also give attacks less force than they deserve. Voiced scenes help establish a story, yet they cannot be skipped; reported late-stage failures can mean replaying substantial stretches and watching events again. Defined attack, inventory and system-menu inputs make the basic actions accessible. It suits patient players interested in a Japanese-language adventure, especially those willing to accept a considerable cost when a risky jump goes wrong.

Strengths

  • Sword abilities contribute to boss encounters
  • Combat alternates with platforming and puzzles
  • Voiced events establish a narrative presence

Weaknesses

  • Durable bosses and unclear routes slow progress
  • Sword sound effects lack force
  • Unskippable events increase retry costs

Who it is for: Patient fans of sword combat, ruins and Japanese-language adventures.

Play notes: Japanese comprehension matters for the story; some reported retries involve lengthy repeated events.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied activities support the adventure, while lengthy repeated events slow progress.

Reviewed5.7 / 10Not provided
Dimension

Sword abilities and exploration complement one another, but durable bosses and unclear routes weaken the payoff.

Reviewed6.2 / 10Not provided
Dimension

Voiced scenes give the story a voice, but thin sword effects limit the force of combat.

Reviewed5.4 / 10Not provided
Dimension

Defined inputs and a one-block save are practical, but unskippable events and reported lengthy retries add friction.

Reviewed5.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Roman-Tech
Publisher
Square Enix
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
InvestigationSlow BurnSolo-friendlyThird PersonMain Story 10–20 HoursLinear LevelsExplorationPuzzle SolvingStory-driven3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided