Current version:PlayStation
Baphomets Fluch

Baphomets Fluch

Baphomets Fluch is a PlayStation adventure game released in 1998 developed by Revolution Software. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.9 / 10
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About this game

Baphomets Fluch is a PlayStation adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10PlayStation

Excellent investigation and dialogue, with original-PS pointing and loading friction.

The first Broken Sword turns a Paris café bombing into a compelling international investigation. Humorous characters and informative conversations help explain puzzles rather than merely decorate the story. Inventive uses for ordinary objects make solutions rewarding, although a few obscure challenges, including the infamous goat, can stall progress. Detailed PS scenery and expressive body language preserve a strong adventure atmosphere. In the reviewed English edition, dramatic music sometimes masks speech, making subtitles useful. Pad cursor acceleration and shortcuts also help, but cannot eliminate slow transitions or occasional cursor problems. Players willing to listen carefully and reason through their inventory will find much to enjoy, provided they do not expect the conveniences of a modern remake.

Strengths

  • Dialogue clues and inventive item reasoning
  • Humorous characters and atmospheric scenery/music

Weaknesses

  • Occasional obscure puzzle bottlenecks
  • Loading waits and cursor problems

Who it is for: Players who enjoy patient investigation, witty dialogue and inventory reasoning.

Play notes: Evidence concerns the original English PS edition, not verified German dubbing. Cursor acceleration and shortcuts help, but loading waits remain.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A globetrotting mystery and humorous characters sustain momentum, interrupted by occasional obscure puzzle bottlenecks.

Reviewed8.1 / 10Not provided
Dimension

Informative dialogue and inventive item use make investigation rewarding rather than merely random experimentation.

Reviewed8.4 / 10Not provided
Dimension

Detailed scenery, body language and responsive music create atmosphere; limited facial detail and English speech masking remain drawbacks.

Reviewed8.1 / 10Not provided
Dimension

Cursor shortcuts, acceleration and English subtitles help, but loading and occasional cursor problems still interrupt investigation.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationSlow BurnLinear LevelsWarPuzzle SolvingSolo-friendlyInvestigation3D GraphicsThird PersonStory-drivenMain Story 10–20 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided