Baphomets Fluch 2 - Die Spiegel der Finsternis
Baphomets Fluch 2 - Die Spiegel der Finsternis is a PlayStation adventure game released in 1999 developed by Revolution Software. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.6 / 10
About this game
Baphomets Fluch 2 - Die Spiegel der Finsternis is a PlayStation adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Broken Sword follows George Stobbart and journalist Nico Collard through mysteries where ordinary clues lead into dangerous conspiracies. Conversations, curious objects and carefully observed details drive the investigations, with dry humor giving the pair room to breathe between discoveries.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A charming, logically constructed Maya adventure slowed by original PS object readability.
The German PS1 Broken Sword 2 sends George and Nico through a Maya mystery, connecting French locations with travel abroad and occasional cooperative puzzles. Its strongest quality is logical construction: once an important object is found, the reasoning behind using it generally makes sense, allowing newcomers to enjoy genuine discoveries. Professional voices, accomplished cartoon animation and orchestral music give the investigation considerable charm. Some conversations are entertaining without advancing the mystery, however, and can stretch the pace. The original PlayStation's more troublesome obstacle is visibility. Small objects are difficult to distinguish, encouraging systematic cursor searches across the scenery. Hand, gear and mouth icons explain possible interactions but cannot entirely solve target recognition. Patient adventure players will find an appealing story here, provided they accept careful searching and this edition's German-language context.
Strengths
- Logical puzzles and two-character cooperation reward investigation.
- German voices, cartoon animation and orchestral music give the cast considerable charm.
Weaknesses
- Small PS objects are hard to distinguish, and screen searching or nonessential conversations slow progress.
Who it is for: Adventure players who enjoy dialogue, logical inference and careful scene investigation.
Play notes: This concerns the German original PS1 Baphomets Fluch 2, not the Remastered touch edition; compatible PS mouse control is an option.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Travel and cooperation between George and Nico give the mystery a coherent progression with sustained investigative goals. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Logical puzzles reward inference and remain approachable, although hard-to-see objects sometimes turn exploration into systematic screen searching. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Professional voices, accomplished cartoon animation and orchestral music enrich the mystery, though nonessential dialogue occasionally dilutes its momentum. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Contextual cursor icons clarify actions and the mouse option aids pointing, but small-target searching still limits interaction efficiency. | Reviewed | 5.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Revolution Software
- Publisher
- Sony Interactive
- Release date
- 1999
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- InvestigationPuzzle SolvingSolo-friendlyLinear LevelsStory-drivenWarThird Person3D GraphicsExplorationSlow BurnMain Story 10–20 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
Game gallery
Sources
Not provided