Current version:Wii
Black Tiger

Black Tiger

Black Tiger is a Wii shooter game developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, combat encounters, and area and route exploration, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
6.3 / 10
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About this game

Black Tiger is a Wii shooter game centered on aiming, shooting, and weapon use, combat encounters, and area and route exploration. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10Wii

Worthwhile upgrades meet unfair crowding and exacting jumps.

Black Tiger on Wii is a Virtual Console Arcade presentation of Capcom’s original game, not a motion-controlled remake. Across eight stages, the hero swings an extending chain weapon, fires diagonal shots, climbs pillars and makes exacting leaps. Rescuing petrified elders can yield hints, cash or a briefly opened shop, so early investment in longer weapons and tougher armour matters greatly later. Chests may also contain traps. These systems give the journey more resource texture than a simple run to the exit. The difficulty is less consistently earned: enemies spawn ahead, behind and overhead, leaving some hits nearly impossible to avoid. Jump timing is similarly unforgiving. Wii Virtual Console makes another credit easy to insert, but repeated continue screens interrupt the route instead of solving its underlying pressure. Early levels repeat colour schemes, while later locations become more distinct; music is serviceable rather than memorable. It suits players willing to practice a demanding arcade route and manage purchases. The direct source reviews the European Wii VC availability in 2011; the frozen 2010 year may denote Japan and is not silently treated as the same regional launch.

Strengths

  • Rescues, shops and weapon growth reward preparation.

Weaknesses

  • Unavoidable crowds and punishing leaps.

Who it is for: Arcade-action players willing to practise and budget.

Play notes: Wii arcade emulation; European review 2011 versus frozen 2010.

View scoring basis
DimensionReview stateScoreWeight
Dimension

初期经营影响后段。

Reviewed6.2 / 10Not provided
Dimension

动作丰富,围攻偶难规避。

Reviewed6.5 / 10Not provided
Dimension

画面后劲好于开局。

Reviewed6.7 / 10Not provided
Dimension

续币便利未修正落点苛刻。

Reviewed5.7 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
U.S. Gold
Release date
2010
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableReal-time CombatShootingSolo-friendlyPlayer versus EnvironmentLinear Levels3D GraphicsThird PersonLevel ProgressionFantasyFast-pacedExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

  • WiiWorldwide2010

Sources

Not provided