Bass Landing
Bass Landing is a PlayStation sports game released in 2000 developed by Tose Co.. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.6 / 10
About this game
Bass Landing is a PlayStation sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Bass Landing turns a day on the lake into a fishing simulation built around choosing tackle, placing a cast and working the lure. Free fishing and tournament play give you different reasons to study the water and bring a hooked fish alongside the boat.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Deep fishing technique whose appeal depends on patience and controller comfort.
Bass Landing treats fishing as a skill to learn. Choosing tackle, reading weather and terrain, practicing casts and managing retrieval make an eventual catch rewarding, but waiting suits patient anglers rather than expectations of constant arcade action. Lengthy lessons separate practice and tests, with free fishing and lake tournaments giving learning somewhere to go. A dedicated rod's wrist-driven casting, real reel and bite vibration are immersive; an ordinary controller also works through a precisely timed casting meter. Small shoulder buttons, a slippery grip and right-handed layout introduce comfort problems. Lake scenery and lifelike effects establish atmosphere, while changing music on a bite and catch replays add drama. Water polygon breakup, rough models and limited underwater visibility weaken the spectacle. Check any used rod accessory's presence and condition before buying.
Strengths
- Tackle, environmental conditions and casting/retrieval techniques form a deep simulation.
- Practice lessons, free fishing and tournaments connect learning to goals.
Weaknesses
- Long waits and difficult catches provide limited underwater feedback; rough imagery and the rod's small buttons and slippery grip undermine comfort.
Who it is for: Patient fishing enthusiasts willing to learn techniques and accommodate the old rod accessory.
Play notes: Original American PS1 release; ordinary controllers work, the dedicated rod favors right-handed use, and a used copy may lack its original accessory.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Learning and competitions provide layered goals, but lengthy instruction and waiting slow momentum. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Technique and conditions form an involving simulation that requires patience rather than constant action. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Dramatic catches convey atmosphere, while visible geometric breakup weakens the waterside setting. | Reviewed | 5.7 / 10 | Not provided |
| Dimension Both input methods have appropriate instruction, although accurate casting requires practice. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tose
- Release date
- 2000
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Player versus PlayerPick-up and PlayLow Entry Barrier3D GraphicsMain Story Under 10 HoursReplayableSports-based PlayFast-pacedSolo-friendlyShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide2000
Game gallery
Sources
Not provided