Current version:PlayStation
Bass Landing

Bass Landing

Bass Landing is a PlayStation sports game released in 2000 developed by Tose Co.. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.6 / 10
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About this game

Bass Landing is a PlayStation sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation

Deep fishing technique whose appeal depends on patience and controller comfort.

Bass Landing treats fishing as a skill to learn. Choosing tackle, reading weather and terrain, practicing casts and managing retrieval make an eventual catch rewarding, but waiting suits patient anglers rather than expectations of constant arcade action. Lengthy lessons separate practice and tests, with free fishing and lake tournaments giving learning somewhere to go. A dedicated rod's wrist-driven casting, real reel and bite vibration are immersive; an ordinary controller also works through a precisely timed casting meter. Small shoulder buttons, a slippery grip and right-handed layout introduce comfort problems. Lake scenery and lifelike effects establish atmosphere, while changing music on a bite and catch replays add drama. Water polygon breakup, rough models and limited underwater visibility weaken the spectacle. Check any used rod accessory's presence and condition before buying.

Strengths

  • Tackle, environmental conditions and casting/retrieval techniques form a deep simulation.
  • Practice lessons, free fishing and tournaments connect learning to goals.

Weaknesses

  • Long waits and difficult catches provide limited underwater feedback; rough imagery and the rod's small buttons and slippery grip undermine comfort.

Who it is for: Patient fishing enthusiasts willing to learn techniques and accommodate the old rod accessory.

Play notes: Original American PS1 release; ordinary controllers work, the dedicated rod favors right-handed use, and a used copy may lack its original accessory.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Learning and competitions provide layered goals, but lengthy instruction and waiting slow momentum.

Reviewed7.2 / 10Not provided
Dimension

Technique and conditions form an involving simulation that requires patience rather than constant action.

Reviewed6.9 / 10Not provided
Dimension

Dramatic catches convey atmosphere, while visible geometric breakup weakens the waterside setting.

Reviewed5.7 / 10Not provided
Dimension

Both input methods have appropriate instruction, although accurate casting requires practice.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Tose
Publisher
ASCIIAgetec
Release date
2000
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerPick-up and PlayLow Entry Barrier3D GraphicsMain Story Under 10 HoursReplayableSports-based PlayFast-pacedSolo-friendlyShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided