Current version:PlayStation 2
Bass Landing 3

Bass Landing 3

Bass Landing 3 is a PlayStation 2 sports game released in 2003 developed by Sammy. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.5 / 10
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About this game

Bass Landing 3 is a PlayStation 2 sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10PlayStation 2

Accessible tackle setup, but a divisive fishing feel.

Bass Landing 3 on PlayStation 2 revolves around selecting tackle, working a lure, waiting for a strike and bringing in a bass. Timed catch competition and a two-player handicap mode give repeated casts a clear goal. Automatic tackle setup offers a gentler start to players who do not yet know the equipment, while support for the series' fishing controllers can make the physical side more engaging for owners of that accessory. The PS2 product description emphasizes changing scenery, water and fish fights. Early players nevertheless differ sharply on how convincing the catch feels. Some enjoy a relaxed outing and the controller's feel; another reports that exaggerated rod motions seem more effective than realistic ones, and that fighting large fish can become routine. This disagreement matters more than the apparent visual improvement. Someone seeking a pleasant virtual fishing session may settle into its rhythm, whereas an experienced angler expecting faithful technique may resist it. The available PS2 evidence supports its modes and accessible setup, but does not justify a claim of precise simulation or flawless technical behavior. The assessment therefore stays moderate on the quality of its feedback.

Strengths

  • Automatic tackle setup lets newcomers begin without mastering equipment settings.
  • Timed catches and two-player contests give repeated fishing a purpose.
  • Optional fishing-controller support can increase physical involvement for owners.

Weaknesses

  • Players disagree on whether lure and catch feedback matches realistic rod technique.
  • Repeated casting and fish fights offer limited variety outside the fishing niche.

Who it is for: Bass-fishing enthusiasts and patient players willing to experiment with tackle and accept a relaxed simulation.

Play notes: This is the Japanese PS2 release. Fishing controllers are optional, and the small set of period player reports does not establish a universal hardware defect.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Timed catches and two-player competition give repetition a purpose, though the cast-and-fight rhythm remains narrow.

Reviewed6.5 / 10Not provided
Dimension

Tackle choice and lure work create a recognizable fishing loop, but reports differ on whether rod motion translates convincingly into catches.

Reviewed6.4 / 10Not provided
Dimension

Changing light and water give the lakes atmosphere, but divided player responses show that visual detail cannot alone sell the catch.

Reviewed6.7 / 10Not provided
Dimension

Automatic tackle setup lowers the entry cost and rod-controller support offers an optional physical feel, without resolving disagreement about input feedback.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Sammy
Publisher
Sammy
Release date
2003
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedSolo-friendlyPlayer versus Player3D GraphicsLow Entry BarrierMain Story Under 10 HoursSports-based PlayShort SessionsPick-up and PlayReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided