Baroque
Baroque uses amnesia, procedural tower floors, and death loops for a dark dungeon action RPG. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.0 / 10
About this game
Baroque uses amnesia, procedural tower floors, and death loops for a dark dungeon action RPG. Death loops and fragmented story are distinctive, while floors and items encourage repeated exploration. Combat, camera, interface, and loading are rough, and repeated mazes and opaque systems are demanding. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Baroque explores a ruined world through strange encounters, unsettling imagery and secrets that emerge gradually. Its core dungeon adventure rewards another descent into the unknown, while story and shooting spin-offs approach the same world from different angles.
Recommended games
Related game recommendations on this platform
WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Baroque uses amnesia, procedural tower floors, and death loops for a dark dungeon action RPG.
Death loops and fragmented story are distinctive, while floors and items encourage repeated exploration. Combat, camera, interface, and loading are rough, and repeated mazes and opaque systems are demanding. This assessment covers only the catalogued release. Overall, its main strengths are Death loops and fragmented story are distinctive; Floors and items encourage repeated exploration. Its material limitations are Combat, camera, interface, and loading are rough; Repeated mazes and opaque systems are demanding. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Death loops and fragmented story are distinctive
- Floors and items encourage repeated exploration
Weaknesses
- Combat, camera, interface, and loading are rough
- Repeated mazes and opaque systems are demanding
Who it is for: Players who value death loops and fragmented story are distinctive and accept this release's limits.
Play notes: Expect combat, camera, interface, and loading are rough and repeated mazes and opaque systems are demanding.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Floors and items encourage repeated exploration; Repeated mazes and opaque systems are demanding. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Death loops and fragmented story are distinctive; Combat, camera, interface, and loading are rough. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Floors and items encourage repeated exploration; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Judged on the original wii release's input, readability, saving, and accessory conditions. Combat, camera, interface, and loading are rough. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sting
- Publisher
- Rising Star GamesAtlus
- Release date
- 2007
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Real-time CombatStory-drivenDark Fantasy3D GraphicsThird PersonRogueliteProcedural GenerationOppressive
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2007
- WiiWorldwide2007
- PlayStation 3Worldwide2012
Game gallery
Sources
Not provided