Current version:Wii
Bare Knuckle 3 - Tekken Seiten cover

Bare Knuckle 3 - Tekken Seiten

Streets of Rage 3 adds faster combat, running, rolling, branches, and multiple endings to the brawler formula. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.4 / 10
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About this game

Streets of Rage 3 adds faster combat, running, rolling, branches, and multiple endings to the brawler formula. Movement, combos, branches, and endings are broad, while cooperation and secrets reward replay. Western difficulty and enemy health are excessive, and experimental music and color are less cohesive. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Wii

Streets of Rage 3 adds faster combat, running, rolling, branches, and multiple endings to the brawler formula.

Movement, combos, branches, and endings are broad, while cooperation and secrets reward replay. Western difficulty and enemy health are excessive, and experimental music and color are less cohesive. This assessment covers only the catalogued release. Overall, its main strengths are Movement, combos, branches, and endings are broad; Cooperation and secrets reward replay. Its material limitations are Western difficulty and enemy health are excessive; Experimental music and color are less cohesive. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Movement, combos, branches, and endings are broad
  • Cooperation and secrets reward replay

Weaknesses

  • Western difficulty and enemy health are excessive
  • Experimental music and color are less cohesive

Who it is for: Players who value movement, combos, branches, and endings are broad and accept this release's limits.

Play notes: Expect western difficulty and enemy health are excessive and experimental music and color are less cohesive.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Cooperation and secrets reward replay; Experimental music and color are less cohesive.

Reviewed8.2 / 10Not provided
Dimension

Movement, combos, branches, and endings are broad; Western difficulty and enemy health are excessive.

Reviewed8.7 / 10Not provided
Dimension

Cooperation and secrets reward replay; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.2 / 10Not provided
Dimension

Judged on the original wii release's input, readability, saving, and accessory conditions. Western difficulty and enemy health are excessive.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SEGA
Publisher
SEGA
Release date
1994
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Local Co-opCombos2D GraphicsSide-scrollingBranching ChoicesRetro StyleMultiple EndingsMelee Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

  • WiiWorldwide1994

Sources

Not provided