Current version:Wii
Bare Knuckle 2 - Shitou he no Requiem cover

Streets of Rage 2

Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
9.3 / 10
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About this game

Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark. Characters, hits, pace, and cooperation are exemplary, while music, pixels, stages, and enemies excel. Some late enemies are overly durable, and modern training and online conveniences are absent. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.3 / 10Wii

Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark.

Characters, hits, pace, and cooperation are exemplary, while music, pixels, stages, and enemies excel. Some late enemies are overly durable, and modern training and online conveniences are absent. This assessment covers only the catalogued release. Overall, its main strengths are Characters, hits, pace, and cooperation are exemplary; Music, pixels, stages, and enemies excel. Its material limitations are Some late enemies are overly durable; Modern training and online conveniences are absent. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Characters, hits, pace, and cooperation are exemplary
  • Music, pixels, stages, and enemies excel

Weaknesses

  • Some late enemies are overly durable
  • Modern training and online conveniences are absent

Who it is for: Players who value characters, hits, pace, and cooperation are exemplary and accept this release's limits.

Play notes: Expect some late enemies are overly durable and modern training and online conveniences are absent.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Music, pixels, stages, and enemies excel; Modern training and online conveniences are absent.

Reviewed9.2 / 10Not provided
Dimension

Characters, hits, pace, and cooperation are exemplary; Some late enemies are overly durable.

Reviewed9.4 / 10Not provided
Dimension

Music, pixels, stages, and enemies excel; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.4 / 10Not provided
Dimension

Judged on the original wii release's input, readability, saving, and accessory conditions. Some late enemies are overly durable.

Reviewed9.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SEGA
Publisher
SEGA
Release date
1992
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Local Co-opLinear LevelsMelee CombatReplayableSide-scrollingRetro Style2D GraphicsCombos
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided