Streets of Rage 2
Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 9.3 / 10
About this game
Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark. Characters, hits, pace, and cooperation are exemplary, while music, pixels, stages, and enemies excel. Some late enemies are overly durable, and modern training and online conveniences are absent. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Streets of Rage 2 uses four heroes, deep moves, cooperation, and landmark music as a brawler benchmark.
Characters, hits, pace, and cooperation are exemplary, while music, pixels, stages, and enemies excel. Some late enemies are overly durable, and modern training and online conveniences are absent. This assessment covers only the catalogued release. Overall, its main strengths are Characters, hits, pace, and cooperation are exemplary; Music, pixels, stages, and enemies excel. Its material limitations are Some late enemies are overly durable; Modern training and online conveniences are absent. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Characters, hits, pace, and cooperation are exemplary
- Music, pixels, stages, and enemies excel
Weaknesses
- Some late enemies are overly durable
- Modern training and online conveniences are absent
Who it is for: Players who value characters, hits, pace, and cooperation are exemplary and accept this release's limits.
Play notes: Expect some late enemies are overly durable and modern training and online conveniences are absent.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Music, pixels, stages, and enemies excel; Modern training and online conveniences are absent. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Characters, hits, pace, and cooperation are exemplary; Some late enemies are overly durable. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Music, pixels, stages, and enemies excel; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Judged on the original wii release's input, readability, saving, and accessory conditions. Some late enemies are overly durable. | Reviewed | 9.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SEGA
- Publisher
- SEGA
- Release date
- 1992
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Local Co-opLinear LevelsMelee CombatReplayableSide-scrollingRetro Style2D GraphicsCombos
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
Game gallery
Sources
Not provided