Bakumatsu Roman - Gekka no Kenshi
The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.7 / 10
About this game
The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting. Swordplay, deflection, and styles have depth, while pixel art, music, and bakumatsu tone excel. Inputs and defense are demanding, and balance trails the sequel. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries. Its conclusion weighs the complete documented play loop, progression, pacing, presentation, and usability together rather than inferring quality from the title or franchise alone.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting.
Swordplay, deflection, and styles have depth, while pixel art, music, and bakumatsu tone excel. Inputs and defense are demanding, and balance trails the sequel. This assessment covers only the catalogued release. Overall, its main strengths are Swordplay, deflection, and styles have depth; Pixel art, music, and Bakumatsu tone excel. Its material limitations are Inputs and defense are demanding; Balance trails the sequel. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Swordplay, deflection, and styles have depth
- Pixel art, music, and Bakumatsu tone excel
Weaknesses
- Inputs and defense are demanding
- Balance trails the sequel
Who it is for: Players who value swordplay, deflection, and styles have depth and accept this release's limits.
Play notes: Expect inputs and defense are demanding and balance trails the sequel.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Pixel art, music, and Bakumatsu tone excel; Balance trails the sequel. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Swordplay, deflection, and styles have depth; Inputs and defense are demanding. | Reviewed | 8.9 / 10 | Not provided |
| Dimension Pixel art, music, and Bakumatsu tone excel; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 9.1 / 10 | Not provided |
| Dimension Judged on the original wii release's input, readability, saving, and accessory conditions. Inputs and defense are demanding. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SNK
- Publisher
- SNK
- Release date
- 1992
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- High Difficulty2D GraphicsRetro StyleHistoricalSide-scrollingPlayer versus PlayerCombosMartial Arts
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1999
- WiiWorldwide1992
Game gallery
Sources
Not provided