Current version:Wii
Bakumatsu Roman - Gekka no Kenshi cover

Bakumatsu Roman - Gekka no Kenshi

The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
8.7 / 10
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About this game

The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting. Swordplay, deflection, and styles have depth, while pixel art, music, and bakumatsu tone excel. Inputs and defense are demanding, and balance trails the sequel. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries. Its conclusion weighs the complete documented play loop, progression, pacing, presentation, and usability together rather than inferring quality from the title or franchise alone.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10Wii

The Last Blade uses Bakumatsu swordsmen, deflection, and speed-power styles for elegant weapon fighting.

Swordplay, deflection, and styles have depth, while pixel art, music, and bakumatsu tone excel. Inputs and defense are demanding, and balance trails the sequel. This assessment covers only the catalogued release. Overall, its main strengths are Swordplay, deflection, and styles have depth; Pixel art, music, and Bakumatsu tone excel. Its material limitations are Inputs and defense are demanding; Balance trails the sequel. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Swordplay, deflection, and styles have depth
  • Pixel art, music, and Bakumatsu tone excel

Weaknesses

  • Inputs and defense are demanding
  • Balance trails the sequel

Who it is for: Players who value swordplay, deflection, and styles have depth and accept this release's limits.

Play notes: Expect inputs and defense are demanding and balance trails the sequel.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Pixel art, music, and Bakumatsu tone excel; Balance trails the sequel.

Reviewed8.5 / 10Not provided
Dimension

Swordplay, deflection, and styles have depth; Inputs and defense are demanding.

Reviewed8.9 / 10Not provided
Dimension

Pixel art, music, and Bakumatsu tone excel; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.1 / 10Not provided
Dimension

Judged on the original wii release's input, readability, saving, and accessory conditions. Inputs and defense are demanding.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SNK
Publisher
SNK
Release date
1992
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
High Difficulty2D GraphicsRetro StyleHistoricalSide-scrollingPlayer versus PlayerCombosMartial Arts
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided