Current version:Wii
Bakumatsu Roman Daini Maku - Gekka no Kenshi - Tsuki ni Saku Hana Chiri Yuku Hana cover

Bakumatsu Roman Daini Maku - Gekka no Kenshi - Tsuki ni Saku Hana Chiri Yuku Hana

The Last Blade 2 expands the swordsmen, deflection, and speed-power styles into a peak SNK weapon fighter. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
9.0 / 10
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About this game

The Last Blade 2 expands the swordsmen, deflection, and speed-power styles into a peak SNK weapon fighter. Combat, balance, and sword rhythm are mature, while pixel art, music, and atmosphere are elite. Deflection and advanced combos are demanding, and online and training conveniences are limited. This assessment covers only the catalogued release. This description covers the original wii release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.0 / 10Wii

The Last Blade 2 expands the swordsmen, deflection, and speed-power styles into a peak SNK weapon fighter.

Combat, balance, and sword rhythm are mature, while pixel art, music, and atmosphere are elite. Deflection and advanced combos are demanding, and online and training conveniences are limited. This assessment covers only the catalogued release. Overall, its main strengths are Combat, balance, and sword rhythm are mature; Pixel art, music, and atmosphere are elite. Its material limitations are Deflection and advanced combos are demanding; Online and training conveniences are limited. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Combat, balance, and sword rhythm are mature
  • Pixel art, music, and atmosphere are elite

Weaknesses

  • Deflection and advanced combos are demanding
  • Online and training conveniences are limited

Who it is for: Players who value combat, balance, and sword rhythm are mature and accept this release's limits.

Play notes: Expect deflection and advanced combos are demanding and online and training conveniences are limited.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Pixel art, music, and atmosphere are elite; Online and training conveniences are limited.

Reviewed8.9 / 10Not provided
Dimension

Combat, balance, and sword rhythm are mature; Deflection and advanced combos are demanding.

Reviewed9.2 / 10Not provided
Dimension

Pixel art, music, and atmosphere are elite; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed9.3 / 10Not provided
Dimension

Judged on the original wii release's input, readability, saving, and accessory conditions. Deflection and advanced combos are demanding.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Developer
SNK
Publisher
SNK
Release date
1998
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Historical2D GraphicsHigh DifficultyCombosMartial ArtsSide-scrollingPlayer versus PlayerRetro Style
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

  • WiiWorldwide1998

Sources

Not provided