Current version:PlayStation
BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen - Uragiri no Senjou

BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen - Uragiri no Senjou

BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen - Uragiri no Senjou is a PlayStation strategy game released in 1998 developed by Ving Co., Ltd.. It centers on collection and development goals, turn-based tactical decisions, and story, case, or mission progress, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.5 / 10
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About this game

BackGuiner - Yomigaeru Yuusha-tachi - Hishou-hen - Uragiri no Senjou is a PlayStation strategy game centered on collection and development goals, turn-based tactical decisions, and story, case, or mission progress. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10PlayStation

An upgrade layer adds some strategy, but prolonged battles outweigh the animation's appeal.

BackGuiner's Flying part on PS1 adds map-based P-modules that can be collected and spent on unit upgrades, giving movement and growth some tactical purpose. Combat does not include retaliation, however, and individual attacks trigger animation sequences. With many enemies already present in the opening stage, encounters can take a long time without rewarding tactical exchange. Animation is the production's strongest emphasis and compares favorably with its simpler battlefield presentation. The story is less reliably enticing as a reason to endure that routine. Adjustable difficulty, an easier setting and a digest of the preceding part help newcomers understand and approach the campaign. This is a better fit for transformation-hero animation fans who tolerate slow tactical play than for those seeking brisk encounters or a consistently compelling narrative.

Strengths

  • Module collection adds upgrade choices.
  • Difficulty options and a preceding-part digest.

Weaknesses

  • Repeated attack sequences slow battles.
  • Limited tactical exchange and narrative incentive.

Who it is for: Transformation-hero fans comfortable with slow tactical battles.

Play notes: This is the Flying part, not Awakening. The planned concluding installment was never released; newcomers should consider the easier difficulty, and the original text is Japanese.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Enemy-heavy opening maps and repeated attack sequences make progress laborious.

Reviewed4.7 / 10Not provided
Dimension

Module upgrades add choices, but the lack of retaliation limits tactical exchange.

Reviewed5.6 / 10Not provided
Dimension

Animation is more appealing than the battlefield, but frequent sequences and modest narrative payoff do not fully justify long battles.

Reviewed5.7 / 10Not provided
Dimension

Adjustable difficulty and a first-part digest help entry, with the easier setting preferable for newcomers.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Ving
Publisher
Ving
Release date
1998
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-drivenLong-term ProgressionTop-downSlow Burn3D GraphicsCollection-richMain Story 20–50 HoursResource ManagementTurn-based TacticsCommand-based CombatReplayableSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided