Current version:PlayStation
B Senjou no Alice - Alice on Borderlines

B Senjou no Alice - Alice on Borderlines

B Senjou no Alice - Alice on Borderlines is a PlayStation adventure game released in 1997 developed by Kinotrope. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.6 / 10
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About this game

B Senjou no Alice - Alice on Borderlines is a PlayStation adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.6 / 10PlayStation

A movie-led adventure with appealing moments and light puzzles, but limited interaction and cumbersome ending retries.

Alice on Borderlines feels like an otherworldly film interrupted by small puzzles. Attractive CG town scenes and full voice acting make a friendly opening, while the search for the doctor involves shape-fitting, exploration and a final questionnaire. The simple puzzles have modest pleasures, and the closing song and a memorable life-themed scene provide emotional highlights. The problem is not that it favors movies, but that the gaps between them offer little decision space. An interesting setting also gives way to immature plotting rather than a consistently convincing journey. A run is short, with two endings largely determined near the conclusion. The final save lies far enough back to make failed questionnaire attempts tedious to repeat. It suits viewers accepting a compact cinematic adventure, not explorers seeking extensive puzzles or branching.

Strengths

  • Voiced CG, the closing song and individual emotional scenes are appealing.
  • Light shape puzzles and repeatable hints offer approachable interaction.

Weaknesses

  • Decision space between movies is limited, plotting feels immature, and ending retries repeat a lengthy sequence.

Who it is for: Adventure players comfortable with a short film-led visit to a strange world.

Play notes: This covers the Japanese original PS experience; movies dominate and the final questionnaire affects the ending.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A compact run and two endings suit a one-off visit, but branching concentrated at the end limits sustained exploration.

Reviewed5.0 / 10Not provided
Dimension

Light shape puzzles provide enjoyable breaks, but interaction offers limited decision space within the movie-led adventure.

Reviewed5.6 / 10Not provided
Dimension

Voiced CG, the appealing opening, closing song and a memorable life-themed moment add feeling, though immature plotting weakens overall conviction.

Reviewed6.4 / 10Not provided
Dimension

Repeatable hints aid puzzle recovery, but the long distance from the final save makes ending experimentation cumbersome.

Reviewed5.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Kinotrope
Publisher
Kodansha
Release date
1997
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonInvestigation3D GraphicsSlow BurnSolo-friendlyMain Story 10–20 HoursLinear LevelsPuzzle SolvingStory-drivenExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided