Current version:Game Boy Color (GBC)
Austin Powers - Oh, Behave!

Austin Powers - Oh, Behave!

Austin Powers - Oh, Behave! is a Game Boy Color action game released in 2000 developed by Tarantula Studios. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
5.1 / 10
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About this game

Austin Powers - Oh, Behave! is a Game Boy Color action release centered on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.1 / 10Game Boy Color (GBC)

Amusing desktop parody with shallow play and interface friction.

Oh, Behave! presents the handheld as Austin's pretend computer, mixing customizable backgrounds, character responses and movie clips with familiar minigames. Maze collecting benefits from temporary power-ups and area unlocks; Reversi and rock-paper-scissors provide additional short activities, alongside Austin's platform adventure. The computer opponent remains easy to outwit even at harder Reversi settings, however, and the appeal fades once the minigames are completed. Calculator and writing utilities add novelty rather than enduring challenge. Repeated confirmations, irritating selection noises and awkward platform controls also make browsing and playing cumbersome. Its appeal is closer to a peculiar film-themed toy for occasional inspection than a substantial action adventure. Fans may enjoy the references, but sustained solo play is less rewarding.

Strengths

  • Maze power-ups and area unlocks offer brief fun
  • Custom desktop and movie clips convey the theme

Weaknesses

  • Weak Reversi computer opposition
  • Limited lasting reward after minigames
  • Cumbersome confirmations and harsh interface sounds

Who it is for: Film fans curious about a pretend-computer toy and brief minigames.

Play notes: In rock-paper-scissors, wait for green before pressing A; early input loses. Platform controls are awkward.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Desktop novelty and film extras have appeal, but the minigames offer limited long-term reward.

Reviewed4.5 / 10Not provided
Dimension

Maze collecting provides brief enjoyment, while weak Reversi opposition limits strategic depth.

Reviewed5.3 / 10Not provided
Dimension

Film clips and character responses add personality, but harsh selection sounds undermine the mood.

Reviewed5.8 / 10Not provided
Dimension

The guessing game's input rule is clear, but cumbersome confirmations and awkward platform controls impede usability.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Release date
2000
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeMain Story Under 10 HoursLinear Levels2D GraphicsReplayableSide-scrollingSolo-friendlyReal-time CombatPlatformingFast-pacedPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided