Current version:PlayStation
Assault Suits Valken 2

Assault Suits Valken 2

Assault Suits Valken 2 is a PlayStation strategy game released in 1999 developed by TamTam. It centers on turn-based tactical decisions, battlefield assessment, and unit or resource management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.9 / 10
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About this game

Assault Suits Valken 2 is a PlayStation strategy game centered on turn-based tactical decisions, battlefield assessment, and unit or resource management. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10PlayStation

Worthwhile loadout tactics slowed by spectacle and interface friction.

Valken 2 turns the series' mechanical warfare into turn-based tactics. Choosing pilots, machines, ammunition and support programs is followed by allocating action points to movement, firing and reloading. Movement after an attack and adjustable deployment positions give those preparations practical meaning. Separate equipment-type development, new machines and changing objectives keep the campaign inviting experimentation. Executing a plan is considerably less graceful. Moving enemies require manual targeting, player-related battle sequences cannot be skipped, and restarting an operation repeats its dialogue. Small parameters and stylised English lettering make quick decisions harder. The 3D battles have impact, but their spectacle often overwhelms the thinking rhythm, while withdrawn characters may miss events. Patient loadout enthusiasts have more to enjoy here than players expecting another brisk action game.

Strengths

  • Loadouts, pilots and action points support varied tactics.
  • Equipment-specific development and changing objectives sustain experimentation.

Weaknesses

  • Manual targeting, unskippable battles and repeated dialogue slow play; stylised fonts and small parameters hinder decisions.

Who it is for: Japanese-reading tactical players willing to study mechanical loadouts and tolerate repeated sequences.

Play notes: This is the 1999 PS turn-based sequel, not the SFC or PS2 action game; Japanese dialogue and abbreviated English terminology demand attention.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Pilot development, new machines and changing objectives sustain experimentation, although withdrawn characters can cause dialogue events to be missed.

Reviewed7.2 / 10Not provided
Dimension

Loadouts, deployment positions and action-point spending support substantial tactical choices, including movement after attacking.

Reviewed7.6 / 10Not provided
Dimension

Dramatic mechanical battles have visual impact, but stylised lettering weakens essential information clarity.

Reviewed7.0 / 10Not provided
Dimension

Penalty-free restarts help experimentation, but repeated sequences, awkward targeting and small parameter text make execution laborious.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Developer
TamTam
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow BurnTop-downSolo-friendlyCommand-based Combat3D GraphicsResource ManagementMain Story 20–50 HoursLong-term ProgressionTurn-based TacticsReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided