Current version:Xbox 360
Assassins CreedIV Black Flag

Assassins CreedIV Black Flag

Explore the Caribbean as pirate Edward Kenway, connecting climbing, stealth, sailing, ship upgrades and treasure hunting in an open-world adventure.

AI score · out of 10
8.28 / 10
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About this game

Assassin’s Creed IV: Black Flag follows Edward Kenway, a pirate pursuing wealth and adventure amid the conflict between Assassins and Templars in the Caribbean. Modern sections explore historical memories from the perspective of an Abstergo employee. On land, climbing, stealth and close combat provide ways through settlements. Sailing connects towns, islands and secluded coves. Upgrade the ship, take assassination and naval contracts, or search for treasure, shaping a journey between story missions and free exploration.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

GameNavo evidence-led AI editorial review

8.28 / 10Xbox 360

Assassins CreedIV Black Flag

A distinctive pirate journey with rewarding freedom, interrupted by repetitive missions and old-version friction.

Black Flag finds a distinctive theme between land-based stealth and a wider sea journey. Climbing, melee and hidden approaches retain familiar foundations, while towns, islands and coves give exploration more directions. Ship upgrades, contracts and treasure keep goals coming, and crew songs make time on the water appealing in itself. Mandatory naval missions are less consistently engaging, and tailing and collection patterns still slow the pace. The identified Xbox 360 test finds the right-bumper completion display helpful for tracking areas and basic movement and combat more cohesive. It also records unintended climbing jumps, occasional choppiness affecting navigation and a mission that needed weapons re-equipped before it would start. Players who shape their own routes and enjoy pirate life will find more to appreciate than those seeking a tightly directed campaign.

Strengths

  • Connected land and sea exploration
  • Strong pirate atmosphere
  • Useful area-completion display

Weaknesses

  • Repetitive forced missions
  • Climbing and trigger friction

Who it is for: Action-adventure players drawn to Caribbean exploration, sailing and ship development.

Play notes: Independent judgment from Stephen Carter’s November 14, 2013 AVForums Xbox 360 test, not our own playtest. Model, patch and hours are unspecified. Choppiness and trigger issues are historical observations rather than universal current guarantees. Scope is original single-player content, excluding PS4, Switch, 2026 Resynced and promises about current online features.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Towns, coves, treasure and contracts populate the journey with optional goals, and ship upgrades give exploration direction. There is breadth, but collection and mission patterns still repeat.

Reviewed8.7 / 100.25
Dimension

Climbing, stealth and melee connect with free exploration, while sailing gives combat and upgrades another setting. Forced naval segments and tailing objectives can interrupt that freedom and rhythm.

Reviewed8.3 / 100.4
Dimension

The Xbox 360 test describes detailed islands, settlements and scenes, with crew songs giving sailing a lived-in atmosphere. Environmental character is a strength, although occasional choppiness interrupts it.

Reviewed8.5 / 100.2
Dimension

Right-bumper completion details help track exploration, and basic movement and combat are more cohesive. Misread climbing directions, choppy navigation and a missed mission trigger still create avoidable friction.

Reviewed7.2 / 100.15

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonSlow BurnLinear LevelsPuzzle SolvingStory-drivenSolo-friendlyMain Story 10–20 HoursExploration3D GraphicsInvestigation
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided