Current version:PlayStation 2
Art of Fighting Anthology

Art of Fighting Anthology

Art of Fighting Anthology is a PlayStation 2 fighting game released in 2007 developed by SNK. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.4 / 10
View review
My list

Reading your list from this browser…

About this game

Art of Fighting Anthology is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Recommended games

Related game recommendations on this platform

PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10PlayStation 2

A useful three-game SNK history lesson in a spare PS2 wrapper.

Art of Fighting Anthology includes all three main entries, letting players trace the shift from the first game's deliberate rage-gauge combat to the quicker sequel and the more fluid animation and revised pace of the third. Combat zoom and accumulating facial damage still make the originals visually distinctive. The PlayStation 2 review also makes the collection's limits plain: aside from color and original-or-remixed music choices, there are no galleries or substantial unlockable archives. Early single-player opponents are severe, and quarter-circle inputs and knockdown recovery in the first game feel unusually slow. The simple menu makes the trilogy accessible as a package, but does not modernize its underlying rhythms. This is best for SNK enthusiasts or friends studying the series through local matches, not newcomers seeking generous extras or a relaxed solo tour.

Strengths

  • All three games reveal interesting mechanical and visual evolution.

Weaknesses

  • A thin anthology shell and unforgiving early-game AI reduce accessibility.

Who it is for: SNK historians and local retro-fighting partners.

Play notes: Expect old-school move timing and very little archival bonus material.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Complete coverage comes with thin extras and punishing early AI.

Reviewed6.0 / 10Not provided
Dimension

The trilogy exposes meaningful system changes across entries.

Reviewed6.5 / 10Not provided
Dimension

Zoom, bruising and later animation give the trilogy character.

Reviewed7.0 / 10Not provided
Dimension

Wrapper options are clear, while old move timing is cumbersome.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SNK
Publisher
SNK
Release date
2007
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatSolo-friendlyMain Story Under 10 HoursCombosReplayablePlayer versus PlayerShort Sessions3D GraphicsReal-time CombatFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided