Art of Fighting Anthology
Art of Fighting Anthology is a PlayStation 2 fighting game released in 2007 developed by SNK. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 6.4 / 10
About this game
Art of Fighting Anthology is a PlayStation 2 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Art of Fighting is SNK’s martial-arts fighting series, where punches, kicks and special moves share the spotlight with a spirit gauge. Spending that energy, finding time to recover it and using taunts to unsettle an opponent add another layer to the duel.
ART OF FIGHTING 3
2018
- Wii1996 · 7.8 / 10
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A useful three-game SNK history lesson in a spare PS2 wrapper.
Art of Fighting Anthology includes all three main entries, letting players trace the shift from the first game's deliberate rage-gauge combat to the quicker sequel and the more fluid animation and revised pace of the third. Combat zoom and accumulating facial damage still make the originals visually distinctive. The PlayStation 2 review also makes the collection's limits plain: aside from color and original-or-remixed music choices, there are no galleries or substantial unlockable archives. Early single-player opponents are severe, and quarter-circle inputs and knockdown recovery in the first game feel unusually slow. The simple menu makes the trilogy accessible as a package, but does not modernize its underlying rhythms. This is best for SNK enthusiasts or friends studying the series through local matches, not newcomers seeking generous extras or a relaxed solo tour.
Strengths
- All three games reveal interesting mechanical and visual evolution.
Weaknesses
- A thin anthology shell and unforgiving early-game AI reduce accessibility.
Who it is for: SNK historians and local retro-fighting partners.
Play notes: Expect old-school move timing and very little archival bonus material.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Complete coverage comes with thin extras and punishing early AI. | Reviewed | 6.0 / 10 | Not provided |
| Dimension The trilogy exposes meaningful system changes across entries. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Zoom, bruising and later animation give the trilogy character. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Wrapper options are clear, while old move timing is cumbersome. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SNK
- Publisher
- SNK
- Release date
- 2007
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Melee CombatSolo-friendlyMain Story Under 10 HoursCombosReplayablePlayer versus PlayerShort Sessions3D GraphicsReal-time CombatFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Side view
Release editions
- PlayStation 2Worldwide2007
Game gallery
Sources
Not provided