Current version:PlayStation
Army Men - Team Assault

Army Men - Team Assault

Army Men - Team Assault is a PlayStation shooter game released in 2001 developed by 5000ft. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.6 / 10
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About this game

Army Men - Team Assault is a PlayStation shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation

Two-soldier tactics are worthwhile, but vehicles and attrition create friction.

Team Assault gives you two soldiers with complementary explosives, sniper, heavy-weapon or mechanical skills in each mission. Using cover and choosing when to advance makes combat more thoughtful than simply charging forward. Infantry, tanks, boats and rail-shooting sections provide different forms of action. Not every change is comfortable. Tanks require separate track controls, boats turn slowly, and ambushes make direction mistakes particularly costly. A long rail sequence combines dense attackers with scarce health supplies, testing patience as much as tactics. Tan soldiers can also blend into desert sand, weakening threat readability, while battlefield effects provide a more convincing atmosphere than the visuals. Multiplayer exists but offers little map variety. Players willing to learn vehicles and coordinate soldiers will enjoy its tactical strengths more than those seeking an effortless shooting campaign.

Strengths

  • Complementary soldiers and cover encourage tactical positioning.
  • Infantry and several vehicle forms provide varied action.

Weaknesses

  • Tank and boat handling create costly direction mistakes.
  • Rail attrition, desert readability and few multiplayer maps limit enjoyment.

Who it is for: Tactical-action players willing to practice vehicle controls and soldier switching.

Play notes: This is original PS1 Team Assault. Practice independent tank tracks and watch enemy visibility and supplies in rail/desert stages.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Different battle forms add breadth, but long attrition sequences and few multiplayer maps limit pacing and replay.

Reviewed6.5 / 10Not provided
Dimension

Complementary soldiers and cover give combat more tactical interest than straightforward run-and-gun play.

Reviewed7.3 / 10Not provided
Dimension

Battlefield effects create atmosphere, but tan soldiers on sand are difficult to distinguish.

Reviewed5.9 / 10Not provided
Dimension

Infantry controls are workable, but separate tank-track buttons and boat turning require substantial adaptation.

Reviewed5.7 / 10Not provided

Review sources

Not provided

Core information

Developer
5000ft
Publisher
3DO
Release date
2001
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedShootingMain Story Under 10 HoursWar3D GraphicsThird PersonLinear LevelsPlayer versus EnvironmentReplayableDodgeSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided