Current version:PlayStation
Silent Bomber

Silent Bomber

Silent Bomber is a PlayStation shooter game released in 1999 developed by CyberConnect2. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
8.3 / 10
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About this game

Silent Bomber is a PlayStation shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10PlayStation

Fast movement and targeted bombs create distinctive action, despite limited visibility and weak versus play.

Silent Bomber is not about standing still and firing. Its appeal comes from moving through danger, locking bombs onto enemies, stacking them and choosing when to detonate. Opposition grows from simple shooters into surrounding attackers, making positioning and avoidance of your own blasts part of the same decision. Linear stages still vary their objectives and encounters, while losing a section's score on death encourages cleaner runs. Futuristic environments, clear character animation and explosive effects give the action a coherent identity. The original PlayStation's responsive controls and continuous delivery make busy fights manageable. Forward visibility is restricted, however, and versus play offers much less than the solo campaign. Acting in the reviewed English edition is also awkward. Players seeking fast, deliberate action will benefit more than those wanting deep storytelling or substantial multiplayer.

Strengths

  • Targeting, stacking and detonating bombs connect movement to attack decisions.
  • Changing enemy formations and futuristic explosions sustain the action.

Weaknesses

  • Limited forward visibility, thin versus play and awkward acting in the reviewed English edition are the main drawbacks.

Who it is for: Best for action players who enjoy rapid positioning, evasion and repeated practice.

Play notes: Your bombs can hurt you and section scores reset on death; voice and tutorial observations concern the reviewed English edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied objectives and score risk reward complete runs, while section retries and hints keep practice purposeful.

Reviewed7.9 / 10Not provided
Dimension

Interlocking positioning and bomb timing develop substantial action depth as enemy behavior becomes more demanding.

Reviewed8.6 / 10Not provided
Dimension

Coherent effects and animation communicate fast combat well, but awkward English acting weakens dramatic involvement.

Reviewed8.1 / 10Not provided
Dimension

Reliable response supports controlled action, with modest visibility friction rather than a major execution barrier.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Developer
CyberConnect2
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonReplayableLinear LevelsShootingMain Story Under 10 HoursSolo-friendlyFast-pacedDodge3D GraphicsPlayer versus Environment
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-down

Release editions

Sources

Not provided