Current version:PlayStation 2
Berserk - Millennium Falcon-hen - Seima Senki no Shou

Berserk - Millennium Falcon-hen - Seima Senki no Shou

Berserk - Millennium Falcon-hen - Seima Senki no Shou is a PlayStation 2 action game released in 2004 developed by Yuke's. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
7.6 / 10
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About this game

Berserk - Millennium Falcon-hen - Seima Senki no Shou is a PlayStation 2 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10PlayStation 2

A fan-focused adaptation carried by its sword and bosses

The first swing feels deliberately heavy, but momentum makes subsequent cuts flow with convincing force. Major encounters add dramatic counters, widescreen framing and vocal music, giving the manga's conflicts an impressive sense of scale. Shoulder-button access to companions and equipment keeps healing and other support actions close at hand. Ordinary stages are less compelling: respawning crowds, repeated executions and kill-percentage rewards turn clearing into routine work. Characters and monsters look detailed, while environments and everyday music offer less variety. The story enters the manga midway without fully introducing its relationships or providing an independent beginning and ending. Fans wanting to wield the enormous sword and revisit important confrontations have a clear reason to play; newcomers seeking intricate combos or consistently varied stages may find its limits more prominent.

Strengths

  • Distinctive heavy-sword momentum
  • Striking boss music and counter sequences
  • Accessible shoulder-button support abilities

Weaknesses

  • Repetitive crowds and executions
  • Incomplete standalone story context
  • Limited environmental variety

Who it is for: Manga fans who enjoy weighty action.

Play notes: Evidence concerns the Japanese original PS2 version, not translation patches or other platforms.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Important manga encounters appeal to fans, but incomplete context and repeated clearing weaken the standalone campaign.

Reviewed6.4 / 10Not provided
Dimension

Sword momentum and boss counters provide distinctive action, although routine crowds limit its depth.

Reviewed7.8 / 10Not provided
Dimension

Characters, music and major encounters are striking, with less variety in environments and routine scoring.

Reviewed8.4 / 10Not provided
Dimension

Accessible shoulder-button abilities integrate support actions cleanly into heavy-sword combat.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Yuke's
Publisher
Sammy
Release date
2004
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time Combat3D GraphicsFast-pacedReplayablePlatformingMain Story Under 10 HoursSolo-friendlyAnime StyleDodgeLinear LevelsThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided