Berserk - Millennium Falcon-hen - Seima Senki no Shou
Berserk - Millennium Falcon-hen - Seima Senki no Shou is a PlayStation 2 action game released in 2004 developed by Yuke's. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 7.6 / 10
About this game
Berserk - Millennium Falcon-hen - Seima Senki no Shou is a PlayStation 2 action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A fan-focused adaptation carried by its sword and bosses
The first swing feels deliberately heavy, but momentum makes subsequent cuts flow with convincing force. Major encounters add dramatic counters, widescreen framing and vocal music, giving the manga's conflicts an impressive sense of scale. Shoulder-button access to companions and equipment keeps healing and other support actions close at hand. Ordinary stages are less compelling: respawning crowds, repeated executions and kill-percentage rewards turn clearing into routine work. Characters and monsters look detailed, while environments and everyday music offer less variety. The story enters the manga midway without fully introducing its relationships or providing an independent beginning and ending. Fans wanting to wield the enormous sword and revisit important confrontations have a clear reason to play; newcomers seeking intricate combos or consistently varied stages may find its limits more prominent.
Strengths
- Distinctive heavy-sword momentum
- Striking boss music and counter sequences
- Accessible shoulder-button support abilities
Weaknesses
- Repetitive crowds and executions
- Incomplete standalone story context
- Limited environmental variety
Who it is for: Manga fans who enjoy weighty action.
Play notes: Evidence concerns the Japanese original PS2 version, not translation patches or other platforms.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Important manga encounters appeal to fans, but incomplete context and repeated clearing weaken the standalone campaign. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Sword momentum and boss counters provide distinctive action, although routine crowds limit its depth. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Characters, music and major encounters are striking, with less variety in environments and routine scoring. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Accessible shoulder-button abilities integrate support actions cleanly into heavy-sword combat. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Yuke's
- Publisher
- Sammy
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- Real-time Combat3D GraphicsFast-pacedReplayablePlatformingMain Story Under 10 HoursSolo-friendlyAnime StyleDodgeLinear LevelsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided