Another Bible
Another Bible is a Game Boy role-playing game released in 1995 developed by Dice Creative. It centers on combat encounters, collection and development goals, and turn-based tactical decisions, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.1 / 10
About this game
Another Bible is a Game Boy role-playing release centered on combat encounters, collection and development goals, and turn-based tactical decisions. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy (GB)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Light monster tactics with cumbersome pacing and map feedback.
Another Bible builds a modest tactical adventure around monster recruitment and freely allocated level-up statistics. Keeping one monster from each family gives party choices some meaning, although fairly easy battles seldom demand extensive experimentation. The linear campaign becomes livelier around its middle, but character development remains thin. Multi-floor maps require each unit to climb individually, even across empty floors, stretching the rhythm unnecessarily. Combat animations are more appealing than the indistinct battlefield figures, and pleasant music maintains a friendly tone. Simple controls and restrained menus make basic commands approachable. Nevertheless, movement selection hides tiles outside its range, while B can cancel the whole preparation process. It suits relaxed monster development, with interface habits easier to learn than its slow stage transitions are to overlook.
Strengths
- Recruitment and allocated statistics support party development.
- Combat animation and pleasant music create a friendly atmosphere.
- A linear sequence keeps campaign goals clear.
- Simple controls and restrained menus make basic commands approachable.
Weaknesses
- Individual floor transitions can prolong stages.
- Map visibility and preparation cancellation add interface friction.
- Thin character development and easy battles limit tension.
Who it is for: Players seeking relaxed monster development and a light Japanese tactical adventure.
Play notes: Original Japanese Game Boy release. Check movement-display changes and B cancellation during preparation; some secrets can be missed.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A linear stage sequence is clear, but empty-floor traversal and thin character development weaken its rhythm. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Stat allocation and recruitment support light tactics, but easy battles seldom demand extensive experimentation. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Appealing combat animation and pleasant music contrast with indistinct battlefield figures. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Simple controls and restrained menus help, although hidden movement tiles and cancelling preparation add verification work. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Dice Creative
- Publisher
- Atlus
- Release date
- 1995
- Platforms
- Game Boy (GB)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Strategy & Tactics · Primary genre
- Tags
- Long-term Progression2D GraphicsExplorationMain Story 20–50 HoursFantasyLevel ProgressionStory-drivenReal-time CombatCollection-richSolo-friendlyTop-downCommand-based Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Game Boy (GB)Worldwide1995
Game gallery
Sources
Not provided