Current version:PlayStation 2
Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning

Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning

Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning is a PlayStation 2 action game released in 2004 developed by Konami. It centers on combat encounters, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
5.2 / 10
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About this game

Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning is a PlayStation 2 action game centered on combat encounters, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10PlayStation 2

The animated finale is stronger than the fighting system

Newly animated material brings the manga's final confrontation to life, and returning voices give familiar characters an appealing sense of continuity. Fighting offers light and heavy attacks, specials and mental gauges, but dominant light-attack patterns leave fewer useful choices than that list suggests. Clear face-button roles make the basics understandable, and a few matches with a friend can still entertain. The system is less convincing as something to study over time. Story cuts leave newcomers short of context, timed branches change little, and the roster does not fully represent important characters. This is best approached as a fan adaptation that lets readers see the conclusion animated and briefly control its cast. Players prioritizing balanced competition or a complete introduction to the story have stronger reasons for caution.

Strengths

  • Returning anime voices
  • New animation of the manga's conclusion

Weaknesses

  • Dominant light attacks narrow strategy
  • Missing characters and story context
  • Limited branching

Who it is for: Manga readers interested in an animated conclusion.

Play notes: The story enters the manga's final arc without full context; Japanese dialogue and timed choices require comprehension.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The manga climax has fan value, but branching, roster choices and standalone context are limited.

Reviewed4.2 / 10Not provided
Dimension

Dominant light attacks narrow the strategy, despite some enjoyment in casual versus matches.

Reviewed3.8 / 10Not provided
Dimension

Returning voices and newly animated concluding material are clear highlights.

Reviewed7.8 / 10Not provided
Dimension

Distinct face-button roles make the basic controls understandable.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Konami
Release date
2004
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Platforming3D GraphicsReplayableMain Story Under 10 HoursSolo-friendlyLinear LevelsFast-pacedDodgeThird PersonAnime StyleReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided