Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning
Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning is a PlayStation 2 action game released in 2004 developed by Konami. It centers on combat encounters, movement and immediate actions, and enemy and hazard responses, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 5.2 / 10
About this game
Anime Battle - Rekka no Honoo - Flame of Recca - Final Burning is a PlayStation 2 action game centered on combat encounters, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
The animated finale is stronger than the fighting system
Newly animated material brings the manga's final confrontation to life, and returning voices give familiar characters an appealing sense of continuity. Fighting offers light and heavy attacks, specials and mental gauges, but dominant light-attack patterns leave fewer useful choices than that list suggests. Clear face-button roles make the basics understandable, and a few matches with a friend can still entertain. The system is less convincing as something to study over time. Story cuts leave newcomers short of context, timed branches change little, and the roster does not fully represent important characters. This is best approached as a fan adaptation that lets readers see the conclusion animated and briefly control its cast. Players prioritizing balanced competition or a complete introduction to the story have stronger reasons for caution.
Strengths
- Returning anime voices
- New animation of the manga's conclusion
Weaknesses
- Dominant light attacks narrow strategy
- Missing characters and story context
- Limited branching
Who it is for: Manga readers interested in an animated conclusion.
Play notes: The story enters the manga's final arc without full context; Japanese dialogue and timed choices require comprehension.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The manga climax has fan value, but branching, roster choices and standalone context are limited. | Reviewed | 4.2 / 10 | Not provided |
| Dimension Dominant light attacks narrow the strategy, despite some enjoyment in casual versus matches. | Reviewed | 3.8 / 10 | Not provided |
| Dimension Returning voices and newly animated concluding material are clear highlights. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Distinct face-button roles make the basic controls understandable. | Reviewed | 7.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genreAdventure
- Tags
- Platforming3D GraphicsReplayableMain Story Under 10 HoursSolo-friendlyLinear LevelsFast-pacedDodgeThird PersonAnime StyleReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided