Andre Agassi Tennis
Andre Agassi Tennis is a Super Famicom sports game developed by TecMagik. It centers on competitive sport play, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 5.3 / 10
About this game
Andre Agassi Tennis is a Super Famicom sports release centered on competitive sport play, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
SNES tennis basics with disputed shot control.
Andre Agassi Tennis on Super Nintendo offers forehands, backhands and overhead shots alongside practice, exhibitions and tournaments. One original-cartridge reviewer considers that enough for recognizable tennis rallies; another SNES player strongly objects to shot placement and the need to navigate or reset between modes. Control quality is therefore a genuine point of disagreement, not something a simple average of outside ratings can settle. Only a small number of personalities are licensed, and event variation is limited. Umpire calls communicate the score, but sparse crowd audio, short music and plain sprites make longer matches feel quiet. The game is not penalized merely for its pixel-era hardware. It does, however, give too little sensory or structural support to its basic court action. Someone willing to adapt to early console tennis may get functional matches, while a player seeking consistently directed shots or a deep career should look elsewhere. This judgment preserves the conflicting SNES firsthand accounts and excludes a separately mislabelled review whose body actually discusses Genesis.
Strengths
- Several strokes and modes support basic tennis.
Weaknesses
- Shot placement and presentation lack consistency.
Who it is for: Players tolerant of early console tennis controls.
Play notes: SNES reviews disagree; mislabelled Genesis account excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several modes have limited depth. | Reviewed | 5.3 / 10 | Not provided |
| Dimension Tennis basics exist, with disputed control quality. | Reviewed | 5.6 / 10 | Not provided |
| Dimension Thin sights and sound limit atmosphere. | Reviewed | 5.1 / 10 | Not provided |
| Dimension SNES control remains a real uncertainty. | Reviewed | 5.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- TecMagik
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Solo-friendly2D GraphicsPlayer versus PlayerReplayableLow Entry BarrierPick-up and PlayShort SessionsSports-based PlayFast-pacedMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided