Alive
Alive is a PlayStation adventure game released in 1998 developed by General Entertainment. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 5.1 / 10
About this game
Alive is a PlayStation adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Atmospheric live-action suspense is undermined by demanding inputs and repeated scenes.
ALIVE places the player inside a futuristic escape film, interrupting live-action sequences with choices and directional commands. Gunfights, changing action scenes and varied failure films give it an appealing atmosphere. Well-matched crisis inputs can create tension rather than leaving you entirely passive. That participation is also its major weakness: brief input windows and extended sequences demand memorization, and mistakes can persist even after practice. The story moves quickly, but abrupt and poorly explained turns weaken involvement. Saving limits the damage of failure, yet the absence of scene fast-forward and adjustable difficulty makes repeated attempts tiring. It suits patient fans of Japanese live-action suspense; players seeking a relaxed way to watch a story should not underestimate how often its commands interrupt progress.
Strengths
- Atmospheric live-action gunfights and suspense
- Crisis inputs can match the action
- Varied failure films
Weaknesses
- Unforgiving command sequences
- Abrupt plot turns
- Repeated scenes without fast-forward
Who it is for: Patient fans of Japanese live-action suspense and memorized command challenges.
Play notes: Save regularly; fixed difficulty makes this unsuitable for purely relaxed viewing.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Rapid pacing avoids stagnation, but abrupt turns undermine narrative payoff. | Reviewed | 4.5 / 10 | Not provided |
| Dimension Scene-matched inputs can be tense, but unforgiving command sequences make interaction uneven. | Reviewed | 4.9 / 10 | Not provided |
| Dimension Live-action gunfights and varied failure scenes establish an appealing futuristic chase. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Saving helps, but absent fast-forward and difficulty options make retries burdensome. | Reviewed | 4.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- General
- Publisher
- General
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Slow BurnPuzzle Solving3D GraphicsThird PersonExplorationMain Story 10–20 HoursSolo-friendlyLinear LevelsInvestigationStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided