Alien Crush
Alien Crush is a Wii specialized game developed by Compile. It centers on theme-specific rule learning, controller interaction, and staged objectives, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 7.6 / 10
About this game
Alien Crush is a Wii specialized game centered on theme-specific rule learning, controller interaction, and staged objectives. Content unfolds through exercises, tasks, or staged objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface, theme, and feedback establish the work's identity, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that an unusual genre fit, input method, explanation style, and language can hinder understanding. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
Collected in series
Crush Pinball brings flipper play into tables crawling with aliens, monsters and supernatural targets. Keeping the ball alive is only part of the fun: unusual creatures and hidden bonus areas give you reasons to aim your next shot.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Alien targets and bonus rooms enrich pinball scoring, while one main table and score preservation limit long-term variety.
Alien targets and bonus rooms enrich pinball scoring, while one main table and score preservation limit long-term variety. Alien targets raise multipliers, specific mouths open bonus rooms and nudging can rescue a draining ball. Routes, scoring and recovery reinforce one another, giving clear actions useful depth within a concentrated pinball structure. Rooms and speeds vary short-term challenges and practice, but the single-table framework limits fresh scenery over extended play. The imagery gives scoring a distinctive mood and integrates targets with the theme while keeping the table's sections identifiable. Controller choice is convenient, but fragile score management weakens a scoring-focused game; the finding applies specifically to the Wii rerelease. Players who enjoy practicing pinball routes, unusual imagery and score targets.
Strengths
- Alien targets raise multipliers, specific mouths open bonus rooms and nudging can rescue a draining ball.
- Animated tentacles, skulls and living targets accompany two selectable songs and bonus-stage music.
Weaknesses
- Limited main-table variety and awkward permanent score management.
Who it is for: Players who enjoy practicing pinball routes, unusual imagery and score targets.
Play notes: Wii score preservation relies on suspended sessions; it does not establish saving behavior on PS3 or Wii U.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Rooms and speeds vary short-term challenges and practice, but the single-table framework limits fresh scenery over extended play. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Routes, scoring and recovery reinforce one another, giving clear actions useful depth within a concentrated pinball structure. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The imagery gives scoring a distinctive mood and integrates targets with the theme while keeping the table's sections identifiable. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Controller choice is convenient, but fragile score management weakens a scoring-focused game; the finding applies specifically to the Wii rerelease. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Compile
- Publisher
- Hudson SoftKonamiNaxat SoftNEC
- Release date
- 2006
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Other · Primary genre
- Tags
- ReplayableLow Entry BarrierSolo-friendlyPuzzle SolvingFixed CameraMain Story Under 10 HoursPick-up and PlaySlow Burn3D GraphicsShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Wii UWorldwide2014
- WiiWorldwide2006
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided