Aladdin
Aladdin is a Game Boy Color action game released in 2000 developed by Virgin Interactive. It centers on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.2 / 10
About this game
Aladdin is a Game Boy Color action release centered on platform movement and landing judgment, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy Color (GBC)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Recognizable handheld Aladdin, thinned by cuts and rough collision.
The 2000 Game Boy Color Aladdin puts a recognizable platform adventure into a small handheld format. Running, jumping, sword strikes, apples and colorful story scenes retain the outline of the film and its older console interpretation. Passwords make it easier to continue in short portable sessions. The translation has a cost: some source stages are removed or simplified, leaving less variety in the route, and the two-button layout requires switching the active item before using it. That makes combat less fluid than the familiar move set suggests. A firsthand GBC account also reports flicker or sluggish moments and occasionally unreliable collision detection. Precision jumps can therefore feel less fair than they should. The art and license remain appealing, but this is not a complete or technically polished console conversion. This assessment belongs to the 2000 color-handheld game and must not be transferred to the distinct 1995 monochrome Game Boy title.
Strengths
- Color scenes and familiar moves retain the film appeal.
Weaknesses
- Simplification, item switching and collision harm play.
Who it is for: Players curious about portable Aladdin platforming.
Play notes: The 2000 GBC game, not the distinct 1995 GB game.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Shortened stages are accessible but thinner. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Core platform moves survive with clumsier switching. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Colorful scenes keep the film identity visible. | Reviewed | 6.5 / 10 | Not provided |
| Dimension GBC collision and display roughness hinder precision. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Virgin Interactive
- Publisher
- Ubisoft
- Release date
- 2000
- Platforms
- Game Boy Color (GBC)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Linear Levels2D GraphicsSide-scrollingReal-time CombatMain Story Under 10 HoursDodgeFast-pacedSolo-friendlyReplayablePlatforming
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy Color (GBC)Worldwide2000
Game gallery
Sources
Not provided