Current version:Nintendo DS
Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin is a Nintendo DS adventure game released in 2008. It centers on story, case, or mission progress, location exploration, and character and object interaction and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
7.0 / 10
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About this game

Based on the novel by Akagawa Jirou, the story puts you in a role of a high-school teacher who due to a painful breakup leaves his old workplace and comes to a far away place to start a new job at Bell Garden school. While taking a stroll, a woman's scream is heard... you run to see what is happening, and the mystery begins. You can select main character to be a man or a woman, which slightly influences the game scenario (when the player is a man, his partner will be a woman and vice-versa). Game progress advances as a mystery novel. As the… In this Nintendo DS release, story, case, or mission progress, location exploration, and character and object interaction form the main playable structure. Locations, objectives, and clues gradually open the main chapters. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Atmosphere, character expression, and dual-screen information matter more than raw intensity, while sparse guidance, opaque triggers, or dense text can create search and comprehension costs. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

Collected in series

The Akagawa Jirou game group brings the mystery writer's fiction into interactive stories. Reading, choosing a response and following the consequences are central pleasures, with unsettling villages, libraries and schools providing different settings for suspense.

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Nintendo DS

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.0 / 10Nintendo DS

良好 Nintendo DS adventure experience

Akagawa Jirou Mystery - Tsuki no Hikari - Shizumeru Kane no Satsujin centers on story, case, or mission progress, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Atmosphere, character expression, and dual-screen information matter more than raw intensity. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Sparse guidance, opaque triggers, or dense text can create search and comprehension costs, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • story, case, or mission progress, and location exploration provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Sparse guidance, opaque triggers, or dense text can create search and comprehension costs.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy adventure games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Locations, objectives, and clues gradually open the main chapters. The 6.7 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed6.7 / 10Not provided
Dimension

The core loop is assessed through story, case, or mission progress, location exploration, and character and object interaction, including rule depth, control feedback, and room for mastery. The 7.0 score applies to this DS release and excludes title recognition and external ratings.

Reviewed7.0 / 10Not provided
Dimension

Atmosphere, character expression, and dual-screen information matter more than raw intensity. The 7.5 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.5 / 10Not provided
Dimension

Sparse guidance, opaque triggers, or dense text can create search and comprehension costs. The 6.6 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Team Craze
Publisher
Marvelous
Release date
2008
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow BurnMain Story 10–20 Hours3D GraphicsInvestigationLinear LevelsSchool LifeExplorationStory-drivenPuzzle SolvingThird PersonSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided