Current version:Wii
Agatha Christie - And Then There Were None

Agatha Christie - And Then There Were None

Agatha Christie - And Then There Were None is a Wii adventure game released in 2008 developed by AWE Games. It centers on area and route exploration, story, case, or mission progress, and location exploration, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
5.2 / 10
View review
My list

Reading your list from this browser…

About this game

Agatha Christie - And Then There Were None is a Wii adventure game centered on area and route exploration, story, case, or mission progress, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

Collected in series

Recommended games

Related game recommendations on this platform

Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.2 / 10Wii

Island mystery survives, but Wii gestures obstruct it.

The Wii edition of And Then There Were None strands ten accused guests on an island and puts the newly added boatman Patrick Narracott in charge of investigating their deaths. Searching rooms, combining objects and uncovering several possible endings give the closed setting some mystery. Finding a useful clue can still feel rewarding. Too often, however, the next step is unclear, leaving the player to revisit mansion rooms and hunt for a hotspot unrelated to the immediate murder. Stiff introductory animation does little to strengthen the tense premise. The Wii port adds a much more damaging obstacle: motion puzzles whose gestures are poorly explained and often fail to register, turning even a door or safe into repeated trial and error. The contemporary review also notes the absence of widescreen and 480p support. Christie devotees may tolerate the friction for the story, but players seeking a smooth investigation should approach this specific port cautiously.

Strengths

  • Object combinations and endings add variation.

Weaknesses

  • Poor gestures, guidance and display support.

Who it is for: Christie readers comfortable with old adventure friction.

Play notes: Only the 2008 Wii port; PC controls are not assumed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Endings cannot fully rescue the pacing.

Reviewed5.1 / 10Not provided
Dimension

Item investigation has promise but weak guidance.

Reviewed5.6 / 10Not provided
Dimension

The premise is stronger than its animation.

Reviewed5.4 / 10Not provided
Dimension

Wii input and display limitations obstruct investigation.

Reviewed3.7 / 10Not provided

Review sources

Not provided

Core information

Developer
AWE Games
Publisher
THQ Nordic
Release date
2008
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationInvestigationSlow Burn3D GraphicsThird PersonPuzzle SolvingMain Story 10–20 HoursLinear LevelsStory-drivenSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

  • WiiWorldwide2008

Sources

Not provided