Current version:Wii
Boku to Sim no Machi Agent - Gokuaku Shachou kara Sekai o Sukue Daisakusen!

Boku to Sim no Machi Agent - Gokuaku Shachou kara Sekai o Sukue Daisakusen!

Boku to Sim no Machi Agent - Gokuaku Shachou kara Sekai o Sukue Daisakusen! is a Wii adventure game released in 2009 developed by Electronic Arts. It centers on location exploration, character and object interaction, and objective or clue progression, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.

AI score · out of 10
7.7 / 10
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About this game

Boku to Sim no Machi Agent - Gokuaku Shachou kara Sekai o Sukue Daisakusen! is a Wii adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.

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Wii

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Wii

A charming, gently guided Wii detective adventure.

The Wii MySims Agents, represented in the frozen catalog by its Japanese Boku to Sim no Machi Agent subtitle, starts with small neighbourhood mysteries and builds toward Morcubus’s larger scheme. A magnifying glass reveals traces, a wrench repairs mechanisms and a crowbar opens routes. Talking to residents is interspersed with cog, sliding-block and light-path puzzles, creating a gentle detective adventure rather than a spy shooter. At headquarters, the player recruits agents, groups them by abilities and decorates their floors to strengthen side assignments. A direct Wii review estimates a campaign of about twelve hours, moving from streets and beaches to a snowy peak and ancient temple. The notebook and hints keep progress steady, though players wanting demanding deduction may find the puzzles guided. Chibi characters and witty text carry the story while Simlish stands in for conventional voice acting. The review specifically observes d-pad tool switching, pointer puzzles, Nunchuk jumping and Wii Remote trigger interaction; crowbar gestures are optional. This judgment concerns the Wii release alone and does not import mechanics or technology from other MySims entries.

Strengths

  • Detective tools, agent teams and clear Wii inputs.

Weaknesses

  • Modest puzzle challenge and no conventional voice acting.

Who it is for: Players seeking gentle mysteries and chibi charm.

Play notes: Wii Agents only; other MySims games separate.

View scoring basis
DimensionReview stateScoreWeight
Dimension

主线稳,支线管理可选。

Reviewed7.5 / 10Not provided
Dimension

工具切换让调查有参与感。

Reviewed7.8 / 10Not provided
Dimension

画风和写作支撑轻松侦探味。

Reviewed7.6 / 10Not provided
Dimension

操作清楚,体感不过度。

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2009
Platforms
Wii
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 10–20 HoursExplorationLinear LevelsInvestigationSlow BurnSolo-friendlyStory-drivenThird Person3D GraphicsPuzzle Solving
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

  • WiiWorldwide2009

Sources

Not provided