AFL Premiership 2005
AFL Premiership 2005 is a PlayStation 2 sports game released in 2005 developed by Transmission Games. It centers on competitive sport controls, sport controls, and shifts between attack and defense, with controls and information arranged around the EyeToy camera and body-motion recognition.
- AI score · out of 10
- 6.1 / 10
About this game
AFL Premiership 2005 is a PlayStation 2 sports game centered on competitive sport controls, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
AFL Premiership brings Australian rules football to the pitch with running, tackles and kicks for goal. Alongside individual matches, season and career modes let you follow a club beyond the final siren, shaping its squad and preparing for the next contest.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A rewarding season structure undermined by unreliable play on the field.
The strongest reason to stay with this edition is what happens between matches. Trading, drafting, injuries and retirement change a team across seasons, while regenerated fixtures keep a continuing career from following the same schedule. On the field, lining up a shot asks for careful aim and timing, and familiar players can enjoy the pace of possession and contested play. Unfortunately, unreliable button response, collision problems and occasional airborne-ball oddities interrupt that rhythm. Detailed stadiums, weather and familiar commentary build a recognizable match atmosphere, but player likenesses are crude. Season mode also restricts you to one selected team. There is worthwhile longevity here, particularly for supporters interested in managing a changing side, yet the match simulation does not execute its ideas with the same reliability as its career structure.
Strengths
- Trading, drafting and changing player careers sustain successive seasons.
- Detailed grounds and commentary create a recognizable match atmosphere.
Weaknesses
- Unreliable response, collisions and ball physics disrupt matches; crude likenesses and a one-team season restriction also disappoint.
Who it is for: Aussie Rules supporters who enjoy long-term team management and learning the controls.
Play notes: This assesses the 2005 Sony PS2 edition, not the 2004 Premiership Edition or THQ Xbox release; EyeToy features require the accessory.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Changing squads and fixtures create substantial long-term management, though the one-team restriction limits league-wide freedom. | Reviewed | 7.8 / 10 | Not provided |
| Dimension The possession-and-contest framework works, but erratic ball physics and execution weaken trust in match play. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Recognizable grounds and commentary convey the event, but crude player models weaken individual character. | Reviewed | 6.6 / 10 | Not provided |
| Dimension The shot meter and aiming controls are learnable, but adjustment demands and reported response problems make usability uneven. | Reviewed | 4.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Transmission Games
- Publisher
- THQ
- Release date
- 2005
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Solo-friendly3D GraphicsPick-up and PlayPlayer versus PlayerLow Entry BarrierFast-pacedReplayableSports-based PlayMain Story Under 10 HoursShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2005
- Original XboxWorldwide2005
Game gallery
Sources
Not provided