Adventures of Lolo
Solve castle rooms by collecting heart blocks, pushing barriers and turning monsters into eggs, then take the revealed jewel to continue Lolo’s rescue of Lala.
- AI score · out of 10
- 8.5 / 10
About this game
Lolo enters the castle to rescue Lala, clearing its rooms by collecting every heart block and taking the jewel from the chest they open. Monsters obstruct the route, so use pushable emerald blocks to contain them or block attacks. Some hearts supply magic shots that temporarily turn an enemy into an egg you can push. Their limited availability and temporary effect make collection order and block placement worth planning. If an arrangement becomes hopeless, abandon the attempt and retry the room.
Collected in series
Adventures of Lolo turns small rooms into puzzles of routes, blocks and watchful monsters. Gather the hearts, uncover the treasure and find a safe way out. An enemy can sometimes become a useful obstacle or raft, so understanding the room matters as much as moving through it.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A room puzzle for players who like planning around active threats.
Blocks control both routes and danger. Temporary eggs let an enemy become a tool, but only for a limited window.
Strengths
- The same space supports route planning and enemy containment.
Who it is for: Players who enjoy revising a room plan through observation and retries.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Room clearance provides a contained goal before the next puzzle. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Collection order and block positions affect how threats can be contained. | Reviewed | 8.6 / 10 | Not provided |
| Dimension The rescue story gives the castle’s jewel rooms a shared purpose. | Reviewed | 8.3 / 10 | Not provided |
| Dimension The give-up command offers a documented way out of a failed arrangement, at the cost of an attempt. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- HAL Laboratory
- Publisher
- HAL Laboratory
- Release date
- 1989
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Puzzle SolvingFixed CameraTop-downFantasyResource ManagementPixel Art
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Famicom / NESWorldwide1989
Game gallery
Sources
- world-of-nintendo.comSource revision: 1
- world-of-nintendo.com